This is on Intel I guess? Your investigations into bug 1580792 does
point out that the driver complains of a bad argument to
glCopyTexSubImage - the only consumer of glCopyTexSubImage that I can
find is in the Qt's font rendering system - so if it fails, it would
cause font rendering issues. That's my best guess currently

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt characters in text rendering, mainly in Unity8 window
  titlebars

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