And a completely different screenshot of the same bug. Here it's kind of
more obvious that the glyph renderer is using an incorrect buffer
stride/width.

** Attachment added: "screenshot20160523_115044678.png"
   
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1583088/+attachment/4668479/+files/screenshot20160523_115044678.png

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https://bugs.launchpad.net/bugs/1583088

Title:
  Randomly corrupt characters in text rendering, mainly in Unity8 window
  titlebars

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