re the 600mb available, it could be some other resource than system
memory that the driver cannot access, given the limited enums the gl
driver can return.
** Changed in: mir
Status: New => In Progress
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https://bugs.launchpad.net/bugs/1654536
Title:
unity-system-compositor crashed with
src/platforms/android/server/gl_context.cpp(233): ...
android::FramebufferGLContext::swap_buffers() ...
std::exception::what: eglSwapBuffers failure: EGL_BAD_SURFACE (0x300d)
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