Perhaps the solution is simpler than that. Seems I already solved this in
mir_proving_server if you look at how it clips the title string texture:
if (text_right > inright) // Title too long for window
We could just do similar vertex and texture coordinate modification on
each renderable to keep it inside.
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https://bugs.launchpad.net/bugs/1667690
Title:
RenderSurfaces can be rendered outside the extents of their containing
window
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