I think in the long run to solve this bug (and to reduce cursor lag, and
to eliminate the rendering load of U8 cursor movement) we will need to
switch to using native Mir input coordinates as well as the hardware
cursor.

AFAIK the only thing stopping us from using Mir's native input
coordinates was the inability to implement barriers/edge resistance in
places. But I guess we could add an API for that (also discussed in the
same meeting yesterday).

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https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

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