I'm not totally convinced that this bug is about relative pointer
movement. For example, if I leave the pointer at one corner of the
virtual screen, then move it outside and all the way around the edge,
then move it back inside the virtual screen at the opposite corner, the
virtual pointer moves more or less to the bottom right.

Also, given that the pointers gradually calibrate and move more closely
in sync with each other, it feels like there's some "estimate" for the
mapping between the size of the graphics tablet and the screen that is
improving as you increase the range of coordinates that U8 has sampled.

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https://bugs.launchpad.net/bugs/1670670

Title:
  Unity8 pointer does not stay in sync with Qemu VM tablet input

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