Public bug reported:

Please sync fheroes2 1.1.11+dfsg-1 game from Debian (testing/unstable) - lots 
of bugs fixed in latest 3 upstream releases + added community-created maps :)
Here is debian/changelog and upstream changelog:

fheroes2 (1.1.11+dfsg-1) unstable; urgency=medium
  * New upstream version 1.1.11+dfsg
  * d/fheroes2.install: add maps
 -- Anatoliy Gunya <[email protected]>  Sun, 14 Sep 2025 23:24:08 +0300

fheroes2 (1.1.10+dfsg-1) unstable; urgency=medium
  * New upstream version 1.1.10+dfsg
 -- Alexandre Detiste <[email protected]>  Fri, 12 Sep 2025 12:03:42 +0200

Upstream changelog from https://github.com/ihhub/fheroes2/wiki/Change-
Log :

version 1.1.11 (14 September 2025)
Release highlights:
    Allow to customize and ban spells for the Mage Guild in the Editor
    Allow to select monsters for Random Monster objects in the Editor
    Fix multiple rendering and logical issues in the Editor
    Fix several logical problems with objects on the Adventure Map
    Multiple UI improvements for buttons, pop-up messages etc.
    Over 40 issues have been closed since the 1.1.10 release

Full changelog:
    update the Russian translation
    allow to customize and ban spells for the Mage Guild in the Editor
    update the Portuguese translation
    allow to select monsters for Random Monster objects in the Editor
    expand the pop-up message for objects with an owner in the Editor
    fix invalid cursor while choosing an object in the Editor
    fix Hero Dialog EXIT button flickering
    fix incorrect sentence for Mines and Observation Tower popup message for 
OKAY button
    update the Ukrainian translation
    fix logic for hero selection window in the Editor
    add extra checks to avoid corrupted MP2 maps from being loaded
    allow to cast the Summon Boat spell on more tiles
    make the Toolset activities compatible with Android 15 edge-to-edge 
enforcements
    show the creature image in the "Week of..." and "Month of..." dialog windows
    update the Hungarian translation
    reduce the size of the bundled resurrection.h2d resource file
    update the configuration file to be more human-readable
    fix the shifted by 16 pixels position of a map for the first opening in the 
Editor
    limit all resolutions to the currently selected resolution in the system in 
software rendering mode
    bring back compilation of x86_64 for macOS
    add a pop-up window when right-clicking a scenario title in the campaign 
window
    rename strings in the Editor to use "class" instead of "race"
    fix Wagon object evaluation for the AI when it contains resources
    improve video processing logic
    fix incorrect boat setting logic on a map tile
    save days spent value for each scenario of a campaign
    add popup messages for buttons in the Count Selection dialog
    update the Swedish translation
    fix the desynchronization of results between instant combat and auto/quick 
combat
    bring the logic of calculating experience and losses in line with the logic 
of the original game
    rename the "always retaliates" unit ability to "unlimited retaliation"
    don't let heroes reuse the Whirlpools while standing on them
    add stack highlight on arena or in queue when user hovers over it
    set the proper object layer when placing a digging hole
    fix loss condition regression for MP2/MX2 maps
    do not show "View previous/next page" message when no pages can be listed 
in the Magic Book
    show the unit upgrade cost in the quick info window of the "UPGRADE" button

version 1.1.10 (20 July 2025)
Release highlights:
    Fix several issues and crashes in the Editor
    Rework multiple dialogs, buttons and fonts
    Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard 
castle, Magic Book corner and more
    Add the Good, Bad, Magne map
    Over 40 issues have been closed since the 1.1.9 release

Full changelog:
    limit maximum number of heroes and jails allowed to place in the Editor
    fix a crash when setting victory condition "One side defeats another" and 
then removing all players from the map
    fix a crash when the number of placed castles in the Editor exceeds the 
limit
    add the Good, Bad, Magne map
    update the Eruption map
    update the Spanish translation
    update the Hungarian translation
    show the proper message when picking-up an empty water chest
    implement the hotkey to toggle the display of the battle turn order
    allow heroes to disembark on proper tiles even if they aren't marked as 
coast
    remove or move to the nearest water the boats that are placed on land in 
hacked maps
    update the Russian translation
    fix passability issue for a mountain object
    fix rendering bug for a particular crack object
    use engine-generated Russian fonts and buttons even when Russian assets are 
present
    update the German translation
    add a frame to the Swordsman walking animation to make it smoother
    allow to exit Town Settings without applying changes in the Editor
    fix map and players' info update when restarting the map that was changed 
and saved in the Editor
    fix erasure of object by clicking on its flag in the Editor
    fix placement of an object that overlaps with a flag of an existing object 
in the Editor
    add a new keyboard icon to the button that opens Virtual Keyboard
    fix the position adjustment logic in case of a tail attack in battles
    fix passabilites update after erasing an object in the Editor
    update the Swedish translation
    remember the position of the game window after closing the application
    fix scroll cursor ("arrow") positioning on screen edges for software 
rendered cursor
    update the Hungarian translation
    support 8-directions of attack for wide creatures in battles
    use original button sizes as the minimum size for Editor and Main Menu 
generated buttons
    add hero casting animation to Teleport, Summon Elemental, Mirror Image, and 
Earthquake spells animation
    make Editor's File Dialog buttons' size auto-adjustable
    add straight corners to the Magic Book to indicate that a player cannot 
switch to the next page
    update the Ukrainian translation
    fix white pixels in Sorceress castle sky and rainbow
    add missing bay artwork for Wizard castle
    do not place monsters during the "Month of" event on tiles with Adventure 
Events
    fix incorrect event removal after removing a nearby object on a map in the 
Editor
    make random generation code platform-independent
    fix button font generation when using non-English assets
    speed up rendering in battles
    add the ability to sort save files by name or date
    rework New Game, Load Game and Editor menus

version 1.1.9 (10 June 2025)
Release highlights:
    Add the ability to set owner color for capturable objects in the Editor
    Add the Black Cat and Barrel objects
    Update rendering of spells in battles and fix several rendering issues
    Improve performance for the Editor and language support
    Bundle several maps with fheroes2
    Over 30 issues have been closed since the 1.1.8 release

Full changelog:
    update the Swedish translation
    fix showing one 1st level troop in hero's army during the hero fade-out 
animation after losing a battle
    bundle several maps with fheroes2
    update the Ukrainian translation
    update the Russian translation
    add the Barrel object
    reduce map reloads when erasing objects or placing terrain in the Editor
    remove the rumor about the latest update
    add the Black Cat object
    fix map centering when AI interacts with an action object
    render hero's Spell Points on two lines if they don't fit on one line
    fix rendering of tall obstacles in battles
    add Greek translation support
    fix button behavior when pressing and holding them
    update the German translation
    allow AI to dig for Ultimate Artifact and win via the "Find a particular 
artifact" victory condition
    do not allow units to cause zero damage in case of a bad luck event
    add an optional field for map creator's notes
    add the ability to set owner color for capturable objects in the Editor
    add the Danish language to the Virtual keyboard
    fix troop count display during monster animation in battles
    make Bad Luck animation closer to the original game
    make Disrupting Ray and Teleport spells animation closer to the original 
game
    center the map on a hero before rendering action object's event
    significantly speed up language switching operation
    optimize rendering and timers
    add UP and DOWN hotkeys support in "Select Count" dialogs
    Android: optimize the asset extraction process
    fix a conflict between scrolling by dragging and regular scrolling
    fix Barbarian castle's Shipyard rendering
    fix incorrect pixels near the SKIP button when Hero's options are opened
    fix unit overlap in battles when a unit is moving to the row above another 
unit
    make the scouting area match the original game

** Affects: fheroes2 (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: ffe questing

** Summary changed:

- [FFe] sync fheroes2 package from Debian (testing/unstable) - lots of bugs 
fixed in latest 3 upstream releases
+ [FFe] sync fheroes2 1.1.11+dfsg-1 from Debian (testing/unstable) - lots of 
bugs fixed in latest 3 upstream releases

** Description changed:

  Please sync fheroes2 1.1.11+dfsg-1 game from Debian (testing/unstable) - lots 
of bugs fixed in latest 3 upstream releases + added community-created maps :)
  Here is debian/changelog and upstream changelog:
  
  fheroes2 (1.1.11+dfsg-1) unstable; urgency=medium
-   * New upstream version 1.1.11+dfsg
-   * d/fheroes2.install: add maps
-  -- Anatoliy Gunya <[email protected]>  Sun, 14 Sep 2025 23:24:08 +0300
+   * New upstream version 1.1.11+dfsg
+   * d/fheroes2.install: add maps
+  -- Anatoliy Gunya <[email protected]>  Sun, 14 Sep 2025 23:24:08 +0300
  
  fheroes2 (1.1.10+dfsg-1) unstable; urgency=medium
-   * New upstream version 1.1.10+dfsg
-  -- Alexandre Detiste <[email protected]>  Fri, 12 Sep 2025 12:03:42 +0200
+   * New upstream version 1.1.10+dfsg
+  -- Alexandre Detiste <[email protected]>  Fri, 12 Sep 2025 12:03:42 +0200
  
- Upstream changelog:
+ Upstream changelog from https://github.com/ihhub/fheroes2/wiki/Change-
+ Log :
+ 
  version 1.1.11 (14 September 2025)
  Release highlights:
-     Allow to customize and ban spells for the Mage Guild in the Editor
-     Allow to select monsters for Random Monster objects in the Editor
-     Fix multiple rendering and logical issues in the Editor
-     Fix several logical problems with objects on the Adventure Map
-     Multiple UI improvements for buttons, pop-up messages etc.
-     Over 40 issues have been closed since the 1.1.10 release
+     Allow to customize and ban spells for the Mage Guild in the Editor
+     Allow to select monsters for Random Monster objects in the Editor
+     Fix multiple rendering and logical issues in the Editor
+     Fix several logical problems with objects on the Adventure Map
+     Multiple UI improvements for buttons, pop-up messages etc.
+     Over 40 issues have been closed since the 1.1.10 release
  
  Full changelog:
-     update the Russian translation
-     allow to customize and ban spells for the Mage Guild in the Editor
-     update the Portuguese translation
-     allow to select monsters for Random Monster objects in the Editor
-     expand the pop-up message for objects with an owner in the Editor
-     fix invalid cursor while choosing an object in the Editor
-     fix Hero Dialog EXIT button flickering
-     fix incorrect sentence for Mines and Observation Tower popup message for 
OKAY button
-     update the Ukrainian translation
-     fix logic for hero selection window in the Editor
-     add extra checks to avoid corrupted MP2 maps from being loaded
-     allow to cast the Summon Boat spell on more tiles
-     make the Toolset activities compatible with Android 15 edge-to-edge 
enforcements
-     show the creature image in the "Week of..." and "Month of..." dialog 
windows
-     update the Hungarian translation
-     reduce the size of the bundled resurrection.h2d resource file
-     update the configuration file to be more human-readable
-     fix the shifted by 16 pixels position of a map for the first opening in 
the Editor
-     limit all resolutions to the currently selected resolution in the system 
in software rendering mode
-     bring back compilation of x86_64 for macOS
-     add a pop-up window when right-clicking a scenario title in the campaign 
window
-     rename strings in the Editor to use "class" instead of "race"
-     fix Wagon object evaluation for the AI when it contains resources
-     improve video processing logic
-     fix incorrect boat setting logic on a map tile
-     save days spent value for each scenario of a campaign
-     add popup messages for buttons in the Count Selection dialog
-     update the Swedish translation
-     fix the desynchronization of results between instant combat and 
auto/quick combat
-     bring the logic of calculating experience and losses in line with the 
logic of the original game
-     rename the "always retaliates" unit ability to "unlimited retaliation"
-     don't let heroes reuse the Whirlpools while standing on them
-     add stack highlight on arena or in queue when user hovers over it
-     set the proper object layer when placing a digging hole
-     fix loss condition regression for MP2/MX2 maps
-     do not show "View previous/next page" message when no pages can be listed 
in the Magic Book
-     show the unit upgrade cost in the quick info window of the "UPGRADE" 
button
+     update the Russian translation
+     allow to customize and ban spells for the Mage Guild in the Editor
+     update the Portuguese translation
+     allow to select monsters for Random Monster objects in the Editor
+     expand the pop-up message for objects with an owner in the Editor
+     fix invalid cursor while choosing an object in the Editor
+     fix Hero Dialog EXIT button flickering
+     fix incorrect sentence for Mines and Observation Tower popup message for 
OKAY button
+     update the Ukrainian translation
+     fix logic for hero selection window in the Editor
+     add extra checks to avoid corrupted MP2 maps from being loaded
+     allow to cast the Summon Boat spell on more tiles
+     make the Toolset activities compatible with Android 15 edge-to-edge 
enforcements
+     show the creature image in the "Week of..." and "Month of..." dialog 
windows
+     update the Hungarian translation
+     reduce the size of the bundled resurrection.h2d resource file
+     update the configuration file to be more human-readable
+     fix the shifted by 16 pixels position of a map for the first opening in 
the Editor
+     limit all resolutions to the currently selected resolution in the system 
in software rendering mode
+     bring back compilation of x86_64 for macOS
+     add a pop-up window when right-clicking a scenario title in the campaign 
window
+     rename strings in the Editor to use "class" instead of "race"
+     fix Wagon object evaluation for the AI when it contains resources
+     improve video processing logic
+     fix incorrect boat setting logic on a map tile
+     save days spent value for each scenario of a campaign
+     add popup messages for buttons in the Count Selection dialog
+     update the Swedish translation
+     fix the desynchronization of results between instant combat and 
auto/quick combat
+     bring the logic of calculating experience and losses in line with the 
logic of the original game
+     rename the "always retaliates" unit ability to "unlimited retaliation"
+     don't let heroes reuse the Whirlpools while standing on them
+     add stack highlight on arena or in queue when user hovers over it
+     set the proper object layer when placing a digging hole
+     fix loss condition regression for MP2/MX2 maps
+     do not show "View previous/next page" message when no pages can be listed 
in the Magic Book
+     show the unit upgrade cost in the quick info window of the "UPGRADE" 
button
  
  version 1.1.10 (20 July 2025)
  Release highlights:
-     Fix several issues and crashes in the Editor
-     Rework multiple dialogs, buttons and fonts
-     Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard 
castle, Magic Book corner and more
-     Add the Good, Bad, Magne map
-     Over 40 issues have been closed since the 1.1.9 release
+     Fix several issues and crashes in the Editor
+     Rework multiple dialogs, buttons and fonts
+     Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard 
castle, Magic Book corner and more
+     Add the Good, Bad, Magne map
+     Over 40 issues have been closed since the 1.1.9 release
  
  Full changelog:
-     limit maximum number of heroes and jails allowed to place in the Editor
-     fix a crash when setting victory condition "One side defeats another" and 
then removing all players from the map
-     fix a crash when the number of placed castles in the Editor exceeds the 
limit
-     add the Good, Bad, Magne map
-     update the Eruption map
-     update the Spanish translation
-     update the Hungarian translation
-     show the proper message when picking-up an empty water chest
-     implement the hotkey to toggle the display of the battle turn order
-     allow heroes to disembark on proper tiles even if they aren't marked as 
coast
-     remove or move to the nearest water the boats that are placed on land in 
hacked maps
-     update the Russian translation
-     fix passability issue for a mountain object
-     fix rendering bug for a particular crack object
-     use engine-generated Russian fonts and buttons even when Russian assets 
are present
-     update the German translation
-     add a frame to the Swordsman walking animation to make it smoother
-     allow to exit Town Settings without applying changes in the Editor
-     fix map and players' info update when restarting the map that was changed 
and saved in the Editor
-     fix erasure of object by clicking on its flag in the Editor
-     fix placement of an object that overlaps with a flag of an existing 
object in the Editor
-     add a new keyboard icon to the button that opens Virtual Keyboard
-     fix the position adjustment logic in case of a tail attack in battles
-     fix passabilites update after erasing an object in the Editor
-     update the Swedish translation
-     remember the position of the game window after closing the application
-     fix scroll cursor ("arrow") positioning on screen edges for software 
rendered cursor
-     update the Hungarian translation
-     support 8-directions of attack for wide creatures in battles
-     use original button sizes as the minimum size for Editor and Main Menu 
generated buttons
-     add hero casting animation to Teleport, Summon Elemental, Mirror Image, 
and Earthquake spells animation
-     make Editor's File Dialog buttons' size auto-adjustable
-     add straight corners to the Magic Book to indicate that a player cannot 
switch to the next page
-     update the Ukrainian translation
-     fix white pixels in Sorceress castle sky and rainbow
-     add missing bay artwork for Wizard castle
-     do not place monsters during the "Month of" event on tiles with Adventure 
Events
-     fix incorrect event removal after removing a nearby object on a map in 
the Editor
-     make random generation code platform-independent
-     fix button font generation when using non-English assets
-     speed up rendering in battles
-     add the ability to sort save files by name or date
-     rework New Game, Load Game and Editor menus
+     limit maximum number of heroes and jails allowed to place in the Editor
+     fix a crash when setting victory condition "One side defeats another" and 
then removing all players from the map
+     fix a crash when the number of placed castles in the Editor exceeds the 
limit
+     add the Good, Bad, Magne map
+     update the Eruption map
+     update the Spanish translation
+     update the Hungarian translation
+     show the proper message when picking-up an empty water chest
+     implement the hotkey to toggle the display of the battle turn order
+     allow heroes to disembark on proper tiles even if they aren't marked as 
coast
+     remove or move to the nearest water the boats that are placed on land in 
hacked maps
+     update the Russian translation
+     fix passability issue for a mountain object
+     fix rendering bug for a particular crack object
+     use engine-generated Russian fonts and buttons even when Russian assets 
are present
+     update the German translation
+     add a frame to the Swordsman walking animation to make it smoother
+     allow to exit Town Settings without applying changes in the Editor
+     fix map and players' info update when restarting the map that was changed 
and saved in the Editor
+     fix erasure of object by clicking on its flag in the Editor
+     fix placement of an object that overlaps with a flag of an existing 
object in the Editor
+     add a new keyboard icon to the button that opens Virtual Keyboard
+     fix the position adjustment logic in case of a tail attack in battles
+     fix passabilites update after erasing an object in the Editor
+     update the Swedish translation
+     remember the position of the game window after closing the application
+     fix scroll cursor ("arrow") positioning on screen edges for software 
rendered cursor
+     update the Hungarian translation
+     support 8-directions of attack for wide creatures in battles
+     use original button sizes as the minimum size for Editor and Main Menu 
generated buttons
+     add hero casting animation to Teleport, Summon Elemental, Mirror Image, 
and Earthquake spells animation
+     make Editor's File Dialog buttons' size auto-adjustable
+     add straight corners to the Magic Book to indicate that a player cannot 
switch to the next page
+     update the Ukrainian translation
+     fix white pixels in Sorceress castle sky and rainbow
+     add missing bay artwork for Wizard castle
+     do not place monsters during the "Month of" event on tiles with Adventure 
Events
+     fix incorrect event removal after removing a nearby object on a map in 
the Editor
+     make random generation code platform-independent
+     fix button font generation when using non-English assets
+     speed up rendering in battles
+     add the ability to sort save files by name or date
+     rework New Game, Load Game and Editor menus
  
  version 1.1.9 (10 June 2025)
  Release highlights:
-     Add the ability to set owner color for capturable objects in the Editor
-     Add the Black Cat and Barrel objects
-     Update rendering of spells in battles and fix several rendering issues
-     Improve performance for the Editor and language support
-     Bundle several maps with fheroes2
-     Over 30 issues have been closed since the 1.1.8 release
+     Add the ability to set owner color for capturable objects in the Editor
+     Add the Black Cat and Barrel objects
+     Update rendering of spells in battles and fix several rendering issues
+     Improve performance for the Editor and language support
+     Bundle several maps with fheroes2
+     Over 30 issues have been closed since the 1.1.8 release
  
  Full changelog:
-     update the Swedish translation
-     fix showing one 1st level troop in hero's army during the hero fade-out 
animation after losing a battle
-     bundle several maps with fheroes2
-     update the Ukrainian translation
-     update the Russian translation
-     add the Barrel object
-     reduce map reloads when erasing objects or placing terrain in the Editor
-     remove the rumor about the latest update
-     add the Black Cat object
-     fix map centering when AI interacts with an action object
-     render hero's Spell Points on two lines if they don't fit on one line
-     fix rendering of tall obstacles in battles
-     add Greek translation support
-     fix button behavior when pressing and holding them
-     update the German translation
-     allow AI to dig for Ultimate Artifact and win via the "Find a particular 
artifact" victory condition
-     do not allow units to cause zero damage in case of a bad luck event
-     add an optional field for map creator's notes
-     add the ability to set owner color for capturable objects in the Editor
-     add the Danish language to the Virtual keyboard
-     fix troop count display during monster animation in battles
-     make Bad Luck animation closer to the original game
-     make Disrupting Ray and Teleport spells animation closer to the original 
game
-     center the map on a hero before rendering action object's event
-     significantly speed up language switching operation
-     optimize rendering and timers
-     add UP and DOWN hotkeys support in "Select Count" dialogs
-     Android: optimize the asset extraction process
-     fix a conflict between scrolling by dragging and regular scrolling
-     fix Barbarian castle's Shipyard rendering
-     fix incorrect pixels near the SKIP button when Hero's options are opened
-     fix unit overlap in battles when a unit is moving to the row above 
another unit
-     make the scouting area match the original game
+     update the Swedish translation
+     fix showing one 1st level troop in hero's army during the hero fade-out 
animation after losing a battle
+     bundle several maps with fheroes2
+     update the Ukrainian translation
+     update the Russian translation
+     add the Barrel object
+     reduce map reloads when erasing objects or placing terrain in the Editor
+     remove the rumor about the latest update
+     add the Black Cat object
+     fix map centering when AI interacts with an action object
+     render hero's Spell Points on two lines if they don't fit on one line
+     fix rendering of tall obstacles in battles
+     add Greek translation support
+     fix button behavior when pressing and holding them
+     update the German translation
+     allow AI to dig for Ultimate Artifact and win via the "Find a particular 
artifact" victory condition
+     do not allow units to cause zero damage in case of a bad luck event
+     add an optional field for map creator's notes
+     add the ability to set owner color for capturable objects in the Editor
+     add the Danish language to the Virtual keyboard
+     fix troop count display during monster animation in battles
+     make Bad Luck animation closer to the original game
+     make Disrupting Ray and Teleport spells animation closer to the original 
game
+     center the map on a hero before rendering action object's event
+     significantly speed up language switching operation
+     optimize rendering and timers
+     add UP and DOWN hotkeys support in "Select Count" dialogs
+     Android: optimize the asset extraction process
+     fix a conflict between scrolling by dragging and regular scrolling
+     fix Barbarian castle's Shipyard rendering
+     fix incorrect pixels near the SKIP button when Hero's options are opened
+     fix unit overlap in battles when a unit is moving to the row above 
another unit
+     make the scouting area match the original game

-- 
You received this bug notification because you are a member of Ubuntu
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https://bugs.launchpad.net/bugs/2126865

Title:
  [FFe] sync fheroes2 1.1.11+dfsg-1 from Debian (testing/unstable) -
  lots of bugs fixed in latest 3 upstream releases

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