Public bug reported: Please sync fheroes2 1.1.11+dfsg-1 game from Debian (testing/unstable) - lots of bugs fixed in latest 3 upstream releases + added community-created maps :) Here is debian/changelog and upstream changelog:
fheroes2 (1.1.11+dfsg-1) unstable; urgency=medium * New upstream version 1.1.11+dfsg * d/fheroes2.install: add maps -- Anatoliy Gunya <[email protected]> Sun, 14 Sep 2025 23:24:08 +0300 fheroes2 (1.1.10+dfsg-1) unstable; urgency=medium * New upstream version 1.1.10+dfsg -- Alexandre Detiste <[email protected]> Fri, 12 Sep 2025 12:03:42 +0200 Upstream changelog from https://github.com/ihhub/fheroes2/wiki/Change- Log : version 1.1.11 (14 September 2025) Release highlights: Allow to customize and ban spells for the Mage Guild in the Editor Allow to select monsters for Random Monster objects in the Editor Fix multiple rendering and logical issues in the Editor Fix several logical problems with objects on the Adventure Map Multiple UI improvements for buttons, pop-up messages etc. Over 40 issues have been closed since the 1.1.10 release Full changelog: update the Russian translation allow to customize and ban spells for the Mage Guild in the Editor update the Portuguese translation allow to select monsters for Random Monster objects in the Editor expand the pop-up message for objects with an owner in the Editor fix invalid cursor while choosing an object in the Editor fix Hero Dialog EXIT button flickering fix incorrect sentence for Mines and Observation Tower popup message for OKAY button update the Ukrainian translation fix logic for hero selection window in the Editor add extra checks to avoid corrupted MP2 maps from being loaded allow to cast the Summon Boat spell on more tiles make the Toolset activities compatible with Android 15 edge-to-edge enforcements show the creature image in the "Week of..." and "Month of..." dialog windows update the Hungarian translation reduce the size of the bundled resurrection.h2d resource file update the configuration file to be more human-readable fix the shifted by 16 pixels position of a map for the first opening in the Editor limit all resolutions to the currently selected resolution in the system in software rendering mode bring back compilation of x86_64 for macOS add a pop-up window when right-clicking a scenario title in the campaign window rename strings in the Editor to use "class" instead of "race" fix Wagon object evaluation for the AI when it contains resources improve video processing logic fix incorrect boat setting logic on a map tile save days spent value for each scenario of a campaign add popup messages for buttons in the Count Selection dialog update the Swedish translation fix the desynchronization of results between instant combat and auto/quick combat bring the logic of calculating experience and losses in line with the logic of the original game rename the "always retaliates" unit ability to "unlimited retaliation" don't let heroes reuse the Whirlpools while standing on them add stack highlight on arena or in queue when user hovers over it set the proper object layer when placing a digging hole fix loss condition regression for MP2/MX2 maps do not show "View previous/next page" message when no pages can be listed in the Magic Book show the unit upgrade cost in the quick info window of the "UPGRADE" button version 1.1.10 (20 July 2025) Release highlights: Fix several issues and crashes in the Editor Rework multiple dialogs, buttons and fonts Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard castle, Magic Book corner and more Add the Good, Bad, Magne map Over 40 issues have been closed since the 1.1.9 release Full changelog: limit maximum number of heroes and jails allowed to place in the Editor fix a crash when setting victory condition "One side defeats another" and then removing all players from the map fix a crash when the number of placed castles in the Editor exceeds the limit add the Good, Bad, Magne map update the Eruption map update the Spanish translation update the Hungarian translation show the proper message when picking-up an empty water chest implement the hotkey to toggle the display of the battle turn order allow heroes to disembark on proper tiles even if they aren't marked as coast remove or move to the nearest water the boats that are placed on land in hacked maps update the Russian translation fix passability issue for a mountain object fix rendering bug for a particular crack object use engine-generated Russian fonts and buttons even when Russian assets are present update the German translation add a frame to the Swordsman walking animation to make it smoother allow to exit Town Settings without applying changes in the Editor fix map and players' info update when restarting the map that was changed and saved in the Editor fix erasure of object by clicking on its flag in the Editor fix placement of an object that overlaps with a flag of an existing object in the Editor add a new keyboard icon to the button that opens Virtual Keyboard fix the position adjustment logic in case of a tail attack in battles fix passabilites update after erasing an object in the Editor update the Swedish translation remember the position of the game window after closing the application fix scroll cursor ("arrow") positioning on screen edges for software rendered cursor update the Hungarian translation support 8-directions of attack for wide creatures in battles use original button sizes as the minimum size for Editor and Main Menu generated buttons add hero casting animation to Teleport, Summon Elemental, Mirror Image, and Earthquake spells animation make Editor's File Dialog buttons' size auto-adjustable add straight corners to the Magic Book to indicate that a player cannot switch to the next page update the Ukrainian translation fix white pixels in Sorceress castle sky and rainbow add missing bay artwork for Wizard castle do not place monsters during the "Month of" event on tiles with Adventure Events fix incorrect event removal after removing a nearby object on a map in the Editor make random generation code platform-independent fix button font generation when using non-English assets speed up rendering in battles add the ability to sort save files by name or date rework New Game, Load Game and Editor menus version 1.1.9 (10 June 2025) Release highlights: Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several maps with fheroes2 Over 30 issues have been closed since the 1.1.8 release Full changelog: update the Swedish translation fix showing one 1st level troop in hero's army during the hero fade-out animation after losing a battle bundle several maps with fheroes2 update the Ukrainian translation update the Russian translation add the Barrel object reduce map reloads when erasing objects or placing terrain in the Editor remove the rumor about the latest update add the Black Cat object fix map centering when AI interacts with an action object render hero's Spell Points on two lines if they don't fit on one line fix rendering of tall obstacles in battles add Greek translation support fix button behavior when pressing and holding them update the German translation allow AI to dig for Ultimate Artifact and win via the "Find a particular artifact" victory condition do not allow units to cause zero damage in case of a bad luck event add an optional field for map creator's notes add the ability to set owner color for capturable objects in the Editor add the Danish language to the Virtual keyboard fix troop count display during monster animation in battles make Bad Luck animation closer to the original game make Disrupting Ray and Teleport spells animation closer to the original game center the map on a hero before rendering action object's event significantly speed up language switching operation optimize rendering and timers add UP and DOWN hotkeys support in "Select Count" dialogs Android: optimize the asset extraction process fix a conflict between scrolling by dragging and regular scrolling fix Barbarian castle's Shipyard rendering fix incorrect pixels near the SKIP button when Hero's options are opened fix unit overlap in battles when a unit is moving to the row above another unit make the scouting area match the original game ** Affects: fheroes2 (Ubuntu) Importance: Undecided Status: New ** Tags: ffe questing ** Summary changed: - [FFe] sync fheroes2 package from Debian (testing/unstable) - lots of bugs fixed in latest 3 upstream releases + [FFe] sync fheroes2 1.1.11+dfsg-1 from Debian (testing/unstable) - lots of bugs fixed in latest 3 upstream releases ** Description changed: Please sync fheroes2 1.1.11+dfsg-1 game from Debian (testing/unstable) - lots of bugs fixed in latest 3 upstream releases + added community-created maps :) Here is debian/changelog and upstream changelog: fheroes2 (1.1.11+dfsg-1) unstable; urgency=medium - * New upstream version 1.1.11+dfsg - * d/fheroes2.install: add maps - -- Anatoliy Gunya <[email protected]> Sun, 14 Sep 2025 23:24:08 +0300 + * New upstream version 1.1.11+dfsg + * d/fheroes2.install: add maps + -- Anatoliy Gunya <[email protected]> Sun, 14 Sep 2025 23:24:08 +0300 fheroes2 (1.1.10+dfsg-1) unstable; urgency=medium - * New upstream version 1.1.10+dfsg - -- Alexandre Detiste <[email protected]> Fri, 12 Sep 2025 12:03:42 +0200 + * New upstream version 1.1.10+dfsg + -- Alexandre Detiste <[email protected]> Fri, 12 Sep 2025 12:03:42 +0200 - Upstream changelog: + Upstream changelog from https://github.com/ihhub/fheroes2/wiki/Change- + Log : + version 1.1.11 (14 September 2025) Release highlights: - Allow to customize and ban spells for the Mage Guild in the Editor - Allow to select monsters for Random Monster objects in the Editor - Fix multiple rendering and logical issues in the Editor - Fix several logical problems with objects on the Adventure Map - Multiple UI improvements for buttons, pop-up messages etc. - Over 40 issues have been closed since the 1.1.10 release + Allow to customize and ban spells for the Mage Guild in the Editor + Allow to select monsters for Random Monster objects in the Editor + Fix multiple rendering and logical issues in the Editor + Fix several logical problems with objects on the Adventure Map + Multiple UI improvements for buttons, pop-up messages etc. + Over 40 issues have been closed since the 1.1.10 release Full changelog: - update the Russian translation - allow to customize and ban spells for the Mage Guild in the Editor - update the Portuguese translation - allow to select monsters for Random Monster objects in the Editor - expand the pop-up message for objects with an owner in the Editor - fix invalid cursor while choosing an object in the Editor - fix Hero Dialog EXIT button flickering - fix incorrect sentence for Mines and Observation Tower popup message for OKAY button - update the Ukrainian translation - fix logic for hero selection window in the Editor - add extra checks to avoid corrupted MP2 maps from being loaded - allow to cast the Summon Boat spell on more tiles - make the Toolset activities compatible with Android 15 edge-to-edge enforcements - show the creature image in the "Week of..." and "Month of..." dialog windows - update the Hungarian translation - reduce the size of the bundled resurrection.h2d resource file - update the configuration file to be more human-readable - fix the shifted by 16 pixels position of a map for the first opening in the Editor - limit all resolutions to the currently selected resolution in the system in software rendering mode - bring back compilation of x86_64 for macOS - add a pop-up window when right-clicking a scenario title in the campaign window - rename strings in the Editor to use "class" instead of "race" - fix Wagon object evaluation for the AI when it contains resources - improve video processing logic - fix incorrect boat setting logic on a map tile - save days spent value for each scenario of a campaign - add popup messages for buttons in the Count Selection dialog - update the Swedish translation - fix the desynchronization of results between instant combat and auto/quick combat - bring the logic of calculating experience and losses in line with the logic of the original game - rename the "always retaliates" unit ability to "unlimited retaliation" - don't let heroes reuse the Whirlpools while standing on them - add stack highlight on arena or in queue when user hovers over it - set the proper object layer when placing a digging hole - fix loss condition regression for MP2/MX2 maps - do not show "View previous/next page" message when no pages can be listed in the Magic Book - show the unit upgrade cost in the quick info window of the "UPGRADE" button + update the Russian translation + allow to customize and ban spells for the Mage Guild in the Editor + update the Portuguese translation + allow to select monsters for Random Monster objects in the Editor + expand the pop-up message for objects with an owner in the Editor + fix invalid cursor while choosing an object in the Editor + fix Hero Dialog EXIT button flickering + fix incorrect sentence for Mines and Observation Tower popup message for OKAY button + update the Ukrainian translation + fix logic for hero selection window in the Editor + add extra checks to avoid corrupted MP2 maps from being loaded + allow to cast the Summon Boat spell on more tiles + make the Toolset activities compatible with Android 15 edge-to-edge enforcements + show the creature image in the "Week of..." and "Month of..." dialog windows + update the Hungarian translation + reduce the size of the bundled resurrection.h2d resource file + update the configuration file to be more human-readable + fix the shifted by 16 pixels position of a map for the first opening in the Editor + limit all resolutions to the currently selected resolution in the system in software rendering mode + bring back compilation of x86_64 for macOS + add a pop-up window when right-clicking a scenario title in the campaign window + rename strings in the Editor to use "class" instead of "race" + fix Wagon object evaluation for the AI when it contains resources + improve video processing logic + fix incorrect boat setting logic on a map tile + save days spent value for each scenario of a campaign + add popup messages for buttons in the Count Selection dialog + update the Swedish translation + fix the desynchronization of results between instant combat and auto/quick combat + bring the logic of calculating experience and losses in line with the logic of the original game + rename the "always retaliates" unit ability to "unlimited retaliation" + don't let heroes reuse the Whirlpools while standing on them + add stack highlight on arena or in queue when user hovers over it + set the proper object layer when placing a digging hole + fix loss condition regression for MP2/MX2 maps + do not show "View previous/next page" message when no pages can be listed in the Magic Book + show the unit upgrade cost in the quick info window of the "UPGRADE" button version 1.1.10 (20 July 2025) Release highlights: - Fix several issues and crashes in the Editor - Rework multiple dialogs, buttons and fonts - Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard castle, Magic Book corner and more - Add the Good, Bad, Magne map - Over 40 issues have been closed since the 1.1.9 release + Fix several issues and crashes in the Editor + Rework multiple dialogs, buttons and fonts + Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay for Wizard castle, Magic Book corner and more + Add the Good, Bad, Magne map + Over 40 issues have been closed since the 1.1.9 release Full changelog: - limit maximum number of heroes and jails allowed to place in the Editor - fix a crash when setting victory condition "One side defeats another" and then removing all players from the map - fix a crash when the number of placed castles in the Editor exceeds the limit - add the Good, Bad, Magne map - update the Eruption map - update the Spanish translation - update the Hungarian translation - show the proper message when picking-up an empty water chest - implement the hotkey to toggle the display of the battle turn order - allow heroes to disembark on proper tiles even if they aren't marked as coast - remove or move to the nearest water the boats that are placed on land in hacked maps - update the Russian translation - fix passability issue for a mountain object - fix rendering bug for a particular crack object - use engine-generated Russian fonts and buttons even when Russian assets are present - update the German translation - add a frame to the Swordsman walking animation to make it smoother - allow to exit Town Settings without applying changes in the Editor - fix map and players' info update when restarting the map that was changed and saved in the Editor - fix erasure of object by clicking on its flag in the Editor - fix placement of an object that overlaps with a flag of an existing object in the Editor - add a new keyboard icon to the button that opens Virtual Keyboard - fix the position adjustment logic in case of a tail attack in battles - fix passabilites update after erasing an object in the Editor - update the Swedish translation - remember the position of the game window after closing the application - fix scroll cursor ("arrow") positioning on screen edges for software rendered cursor - update the Hungarian translation - support 8-directions of attack for wide creatures in battles - use original button sizes as the minimum size for Editor and Main Menu generated buttons - add hero casting animation to Teleport, Summon Elemental, Mirror Image, and Earthquake spells animation - make Editor's File Dialog buttons' size auto-adjustable - add straight corners to the Magic Book to indicate that a player cannot switch to the next page - update the Ukrainian translation - fix white pixels in Sorceress castle sky and rainbow - add missing bay artwork for Wizard castle - do not place monsters during the "Month of" event on tiles with Adventure Events - fix incorrect event removal after removing a nearby object on a map in the Editor - make random generation code platform-independent - fix button font generation when using non-English assets - speed up rendering in battles - add the ability to sort save files by name or date - rework New Game, Load Game and Editor menus + limit maximum number of heroes and jails allowed to place in the Editor + fix a crash when setting victory condition "One side defeats another" and then removing all players from the map + fix a crash when the number of placed castles in the Editor exceeds the limit + add the Good, Bad, Magne map + update the Eruption map + update the Spanish translation + update the Hungarian translation + show the proper message when picking-up an empty water chest + implement the hotkey to toggle the display of the battle turn order + allow heroes to disembark on proper tiles even if they aren't marked as coast + remove or move to the nearest water the boats that are placed on land in hacked maps + update the Russian translation + fix passability issue for a mountain object + fix rendering bug for a particular crack object + use engine-generated Russian fonts and buttons even when Russian assets are present + update the German translation + add a frame to the Swordsman walking animation to make it smoother + allow to exit Town Settings without applying changes in the Editor + fix map and players' info update when restarting the map that was changed and saved in the Editor + fix erasure of object by clicking on its flag in the Editor + fix placement of an object that overlaps with a flag of an existing object in the Editor + add a new keyboard icon to the button that opens Virtual Keyboard + fix the position adjustment logic in case of a tail attack in battles + fix passabilites update after erasing an object in the Editor + update the Swedish translation + remember the position of the game window after closing the application + fix scroll cursor ("arrow") positioning on screen edges for software rendered cursor + update the Hungarian translation + support 8-directions of attack for wide creatures in battles + use original button sizes as the minimum size for Editor and Main Menu generated buttons + add hero casting animation to Teleport, Summon Elemental, Mirror Image, and Earthquake spells animation + make Editor's File Dialog buttons' size auto-adjustable + add straight corners to the Magic Book to indicate that a player cannot switch to the next page + update the Ukrainian translation + fix white pixels in Sorceress castle sky and rainbow + add missing bay artwork for Wizard castle + do not place monsters during the "Month of" event on tiles with Adventure Events + fix incorrect event removal after removing a nearby object on a map in the Editor + make random generation code platform-independent + fix button font generation when using non-English assets + speed up rendering in battles + add the ability to sort save files by name or date + rework New Game, Load Game and Editor menus version 1.1.9 (10 June 2025) Release highlights: - Add the ability to set owner color for capturable objects in the Editor - Add the Black Cat and Barrel objects - Update rendering of spells in battles and fix several rendering issues - Improve performance for the Editor and language support - Bundle several maps with fheroes2 - Over 30 issues have been closed since the 1.1.8 release + Add the ability to set owner color for capturable objects in the Editor + Add the Black Cat and Barrel objects + Update rendering of spells in battles and fix several rendering issues + Improve performance for the Editor and language support + Bundle several maps with fheroes2 + Over 30 issues have been closed since the 1.1.8 release Full changelog: - update the Swedish translation - fix showing one 1st level troop in hero's army during the hero fade-out animation after losing a battle - bundle several maps with fheroes2 - update the Ukrainian translation - update the Russian translation - add the Barrel object - reduce map reloads when erasing objects or placing terrain in the Editor - remove the rumor about the latest update - add the Black Cat object - fix map centering when AI interacts with an action object - render hero's Spell Points on two lines if they don't fit on one line - fix rendering of tall obstacles in battles - add Greek translation support - fix button behavior when pressing and holding them - update the German translation - allow AI to dig for Ultimate Artifact and win via the "Find a particular artifact" victory condition - do not allow units to cause zero damage in case of a bad luck event - add an optional field for map creator's notes - add the ability to set owner color for capturable objects in the Editor - add the Danish language to the Virtual keyboard - fix troop count display during monster animation in battles - make Bad Luck animation closer to the original game - make Disrupting Ray and Teleport spells animation closer to the original game - center the map on a hero before rendering action object's event - significantly speed up language switching operation - optimize rendering and timers - add UP and DOWN hotkeys support in "Select Count" dialogs - Android: optimize the asset extraction process - fix a conflict between scrolling by dragging and regular scrolling - fix Barbarian castle's Shipyard rendering - fix incorrect pixels near the SKIP button when Hero's options are opened - fix unit overlap in battles when a unit is moving to the row above another unit - make the scouting area match the original game + update the Swedish translation + fix showing one 1st level troop in hero's army during the hero fade-out animation after losing a battle + bundle several maps with fheroes2 + update the Ukrainian translation + update the Russian translation + add the Barrel object + reduce map reloads when erasing objects or placing terrain in the Editor + remove the rumor about the latest update + add the Black Cat object + fix map centering when AI interacts with an action object + render hero's Spell Points on two lines if they don't fit on one line + fix rendering of tall obstacles in battles + add Greek translation support + fix button behavior when pressing and holding them + update the German translation + allow AI to dig for Ultimate Artifact and win via the "Find a particular artifact" victory condition + do not allow units to cause zero damage in case of a bad luck event + add an optional field for map creator's notes + add the ability to set owner color for capturable objects in the Editor + add the Danish language to the Virtual keyboard + fix troop count display during monster animation in battles + make Bad Luck animation closer to the original game + make Disrupting Ray and Teleport spells animation closer to the original game + center the map on a hero before rendering action object's event + significantly speed up language switching operation + optimize rendering and timers + add UP and DOWN hotkeys support in "Select Count" dialogs + Android: optimize the asset extraction process + fix a conflict between scrolling by dragging and regular scrolling + fix Barbarian castle's Shipyard rendering + fix incorrect pixels near the SKIP button when Hero's options are opened + fix unit overlap in battles when a unit is moving to the row above another unit + make the scouting area match the original game -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/2126865 Title: [FFe] sync fheroes2 1.1.11+dfsg-1 from Debian (testing/unstable) - lots of bugs fixed in latest 3 upstream releases To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu/+source/fheroes2/+bug/2126865/+subscriptions -- ubuntu-bugs mailing list [email protected] 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