** Description changed:

  [Impact]
  
  This is the last point-release of the 25.2.x-series, we should SRU it to
  questing so latest bugfixes would also get backported to noble in time
  for 24.04.4.
  
  Release notes since 25.2.3 which is in questing now:
  
  New features
  
  - None
  
  Bug fixes
  
  25.2.4:
   - xe2: DMA Buffer exported modifier is incorrect
   - [ANV][LNL] - FINAL FANTASY XVI (2515020) - Title crashes to Desktop 
immediately following the splash card.
   - nvk, nak: NAK panic in Call of the Wild: The Angler on RTX 4080
   - Simple External Semaphore test hangs in vk_sync_wait
   - 
dEQPVK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.reflect_denorm_flush_to_zero
 regression on nvk
   - Crash on game Elite Dangerous at 0% planetary generation, on Tigerlake+ 
Iris Xe and Arc GPUs.
   - Gallium: Segfault while trying to compile a shader with differing UBO 
contents in fragment and vertex stage - With reproduction case
   - aco: generate wrong code when gl_DrawID is used by primitive indices in 
mesh shader
  
  25.2.5:
   - anv: Age of Wonders 4 corruption on a Arc b580
   - nvk commets cause problems with kepler
   - Confidential issue #14013
   - radv: meta pipeline cache appears to be broken
   - A bunch of CTS tests are failing on Gfx12.0 trying to use the blitter with 
TILE_X
   - [ANV] Bunch of tests in 
dEQP-VK.pipeline.*.render_to_image.*3d.*2d_compatible failing on gen9/11
   - bisected build failure in clc_helpers.ccp with llvm 22
  
  25.2.6:
   -  [ANV][PTL][DG2] Flickering textures in Assassin’s Creed Valhalla benchmark
   -  ADL, ANV: Wuthering Waves leads to gpu reset on Alder Lake iGPU
   - [ANV][EXT_debug_utils] descriptor set object_name leak when not calling 
vkFreeDescriptorSets
   - nvk: CTS failures in sample_locations_ext.verify_interpolation.samples_1
   - [regression] [bisected] RuneLite GPU Experimental - GPU crash
   - lp_test_arit.c:200:14: error: static declaration of ‘rsqrtf’ follows 
non-static declaration
   - build failure with glibc 2.42
   - zink: chromium flickers in youtube when fullscreening videos
   - r600: Attribute stride updates may be skipped
   - anv: Assert in brew when descriptor indexing with modulo
   - [ANV][TGL]: test_buffer_feedback_instructions_sm51 on vkd3d-proton crashes
  
  25.2.7:
     - Penumbra: Overture OpenGL game has graphical glitch for ice
     - RustiCL: fence fd leak on CL-GL interop
     - Uniform variable not updated correctly with shared contexts
     - [radv] Borderlands 4 triggers a consistent GPU page fault on RDNA2
     - radv: RE4 Separate Ways DLC hangs RDNA2 GPU
     - ACO: fix a hazard when the number of attributes loaded/consumed don’t 
match with VS prologs
     - ACO: loading 64-bit attributes can override the fetch index in VS prologs
     - nvk, nak: Broken icons in ENDLESS Legend 2 on a RTX 4080
     - LLVMPipe’s 
`VkPhysicalDeviceAccelerationStructurePropertiesKHR::maxPrimitiveCount` is 
lower than Vulkan requires.
     - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
     - asahi: DMABuf import of multi-plane YCbCr (NV12 from ISP) not renderer 
correctly
     - brw: Gfx9 sampler messages violate r127 rule
     - radv: No Man’s Sky XESS page fault GPU reset
     - r600/sfn: Assertion `cir.alu_vec.empty()` failed
  
  25.2.8:
-    - FurMark gets glitchi graphics when using Vulkan API on UHD 620 (mesa 
25.2.6 and 26.0)
-    - tu: resource leak
-    - [ANV][LNL] - Detroit: Become Human (1222140) - Flickering horizontal 
artifacts across the screen
-    - Zink on Android: failed to create dri2 screen
-    - Amnesia: The Bunker (2023) OpenGL graphics glitch on Intel graphics
-    - meson: When building radeonsi without llvm, it fails without setting 
amd_with_llvm to false explicitly
-    - venus: synchronization tests sometimes get stuck in semaphore/fence wait
-    - GNOME freeze, Nautilus crash and purple flickering on Intel Arc B580 
with Mesa 25.2.2 (openSUSE Tumbleweed)
-    - Texture matrix stack pops do not seem to always update the texture matrix
-    - [BMG] Metro Exodus Enhanced Edition (1449560) - crash
-    - Polaris, amdgpu: Application using VCE wedges GPU
-    - radv vulkan video encode does not process used_by_curr_pic_lt_flag 
correctly
-    - venus: random failures in dEQP.api.info.image_format_properties2.1d
-    - zink/radv: new cts fails on rdna3
-    - RADV Vulkan video encode isn’t available on 25.2.7
- 
+    - FurMark gets glitchi graphics when using Vulkan API on UHD 620 (mesa 
25.2.6 and 26.0)
+    - tu: resource leak
+    - [ANV][LNL] - Detroit: Become Human (1222140) - Flickering horizontal 
artifacts across the screen
+    - Zink on Android: failed to create dri2 screen
+    - Amnesia: The Bunker (2023) OpenGL graphics glitch on Intel graphics
+    - meson: When building radeonsi without llvm, it fails without setting 
amd_with_llvm to false explicitly
+    - venus: synchronization tests sometimes get stuck in semaphore/fence wait
+    - GNOME freeze, Nautilus crash and purple flickering on Intel Arc B580 
with Mesa 25.2.2 (openSUSE Tumbleweed)
+    - Texture matrix stack pops do not seem to always update the texture matrix
+    - [BMG] Metro Exodus Enhanced Edition (1449560) - crash
+    - Polaris, amdgpu: Application using VCE wedges GPU
+    - radv vulkan video encode does not process used_by_curr_pic_lt_flag 
correctly
+    - venus: random failures in dEQP.api.info.image_format_properties2.1d
+    - zink/radv: new cts fails on rdna3
+    - RADV Vulkan video encode isn’t available on 25.2.7
  
  source: https://docs.mesa3d.org/relnotes.html
  
  [Test case]
+ 
+ Stable releases have been extensively tested by upstream and vendors
+ already, but we still need to do our own too.
+ 
+ !!! WIP !!!
+ Check the status of checkbox and if it has merged support for opengl/vulkan 
tests, and use that on a number of platforms for both AMD and Intel GPU's.
  
  Install the updates (apt install -t plucky-proposed libgl1-mesa-dri),
  test desktop use and some basic games etc on at least AMD and Intel hw.
  
  Some easily available tests to run would include
  - glmark2
  - unigine-heaven/-valley/-superposition
  
  [Where things could go wrong]
  
  It's possible that some apps/games might regress on some hw, but there
  should not be a big risk for more wider bugs appearing in this update,
  since upstream and vendor (AMD/Intel) CI machinery have tested these.

-- 
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/2133164

Title:
  Mesa bugfix update 25.2.8

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/2133164/+subscriptions


-- 
ubuntu-bugs mailing list
[email protected]
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to