This is an fglrx bug, see, e.g.:

http://www.gamedev.net/community/forums/topic.asp?topic_id=269117&whichpage=1&;

which is the exact same problem (glDrawArrays with > 4000 vertices
crashes). Oh well. Nothing can do.

Misha

-- 
Open office crashes and takes Xgl with it
https://launchpad.net/bugs/63830

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