I believe that the way to draw people to developing for Ubuntu is to set up a website (like launchpad) which is designed for people to create dev teams, share resources (models, sounds, textures etc.) and host code and downloads, totally focused on games. Perhaps even with a game chart on the front page (top 10 games this month etc.).
Regarding the software part. There's no point forcing an engine on people, because an engine is a tool, different tools are good for different jobs (and nobody will follow the recommendation anyway). That said, recommending a stack of cross-platform lower level APIs (e.g. SDL+OpenGL+OpenAL) and writing a load of tutorials (similar to NeHe, but less about OpenGL, more about game development with sections on 3D match etc.) could help beginners get started and gain an understanding of games, before they move on to using a full-blown engine. So I guess to summarize my opinion is we need a website which: 1. Allows code hosting and resource hosting (this is most important) for games 2. Shows a game chart (for marketing the games being developed) 3. Has articles and tutorials on various OSS engines (Irrlicht, Ogre, Horde3D etc.) 4. Has a tutorial series on a lower level library stack Basically just one big central point for everything game development related. Luke. _______________________________________________ Mailing list: https://launchpad.net/~ubuntu-gaming Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-gaming More help : https://help.launchpad.net/ListHelp

