Hmm. If this is discouraged, then I would strongly encourage Canonical to provide an OpenGL game app example in the developer documentation... one showing "the right way" to do it. Having good games is the biggest obstacle to Ubuntu touch's adoption that Canonical has absolutely no direct control over, but providing a sample would go a long way towards encouraging development in that area. (all of the aforementioned is, of course, my personal opinion.)
On Mon, Jun 17, 2013 at 10:41 AM, Michael Zanetti < [email protected]> wrote: > Hi, > > On Monday 17 June 2013 17:18:32 Wim de Vries wrote: > > Is openGL supported (via QGLWidget)? > > > I guess it is, altough I discourage the use of QWidget on Ubuntu Touch. > > Anyways, yes, you can use C++/Qt OpenGL code. If you intent to just create > a > fullscreen View and paint everything yourself, I guess even QGLWidget is a > valid option. > > Hope this helps, > Michael > > > -- > Mailing list: https://launchpad.net/~ubuntu-phone > Post to : [email protected] > Unsubscribe : https://launchpad.net/~ubuntu-phone > More help : https://help.launchpad.net/ListHelp > -- Sincerely, Josh
-- Mailing list: https://launchpad.net/~ubuntu-phone Post to : [email protected] Unsubscribe : https://launchpad.net/~ubuntu-phone More help : https://help.launchpad.net/ListHelp

