If anyone is interested, I've read through the rules for Winds of Plunder and it looks really straightforward. There are 9 rounds, each round everybody participates in a little semi-blind bid, then every player spends 3 action points and moves their boat. Plundering a port is done by "showing up" there. There are attacks on other players, but it's just "being in the same place with bigger guns" (no dice rolling) or using an action card for some effect. It may be lacking some in the piratey goodness, but certainly not more than Jamaica.
It's not rated 2 hours as I said, but 60-120 which, after reading the rules, seems to me to be about right. Turns seem like they'd go pretty fast. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
