Ran,

Now you can teach then, how about that: I will bring the game tomorrow 
night to BGR. I cannot be there earlier as I have an appointment at 
7:00pm, but, I can be there around 8:30pm. We can see if there is any 
interested there too.

Otherwise, or again, we can try Friday night too. Bringing Winds of 
Plunder will not be a problem for me...

See you later.

--- Ken ---

Ran wrote:
> If anyone is interested, I've read through the rules for Winds of
> Plunder and it looks really straightforward. There are 9 rounds, each
> round everybody participates in a little semi-blind bid, then every
> player spends 3 action points and moves their boat. Plundering a port
> is done by "showing up" there. There are attacks on other players, but
> it's just "being in the same place with bigger guns" (no dice rolling)
> or using an action card for some effect. It may be lacking some in the
> piratey goodness, but certainly not more than Jamaica.
>
> It's not rated 2 hours as I said, but 60-120 which, after reading the
> rules, seems to me to be about right. Turns seem like they'd go pretty
> fast.
>
>
> >
>
>   


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