I will mirror MarkT and Matthew's Remark.

This is a good game. It is fun and have a good mechanism that also pressure
you to make valid decision. Should I collect more information to draw more
during the dig? Or should I beat someone and be the first one to do the dig,
thus have a higher possibility to get some good stuffs. Which dig site
should I specialize on etc.

Again, as with all others comment it is not for players who dislike
randomness, it is good for a family game as, randomness kind of ease in the
learning curve. And kids will like the drawing from the bag style of
digging.

For me, I like randomness in games and this game does not make me feel that
the randomness controls the game.

I will not trade away my copy.

--- Ken ---

On Sun, Jan 11, 2009 at 8:38 PM, NinjaBob <[email protected]> wrote:

>
> I also agree with the above opinions:  Great "feel" of "digging"
> pieces out of a bag at the archeology sites; Components are very nice;
> Very interesting turn taking mechanism!
>
> Regardless, I found that this game can be frustrating when you feel
> like you're making good choices all throughout the game, only to find
> that the end result relies heavily on random draw.  I would trade my
> copy.
>
> >
>

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