I played Kriegbot last night with Jeremy, Ran, [crud I forgot your name but you're the Conflict of Heroes guy] and Mark H., who provided the game and cool minis. I think Ran had a terrible time, as his robot was crippled early on. Here are my impressions, which are also posted over at BGG:
I bought Kriegbot because it was cheap and as a former Car Wars player I've been looking for something to fill that void in my life. Unfortunately, like many games I buy, I read the rules a few times and couldn't get anyone to play it, so it sat languishing in my closet while a single tear trickled down my face. Fortunately, I attended a different game group last night and someone brought it out and we managed to convince the other players to give it a go. Their eyes glazed over a little bit as MarkH went over the rules, but once we designed our ships and started playing FUN WAS HAD. Some thoughts: - This game is brutal--just surviving is an accomplishment - Suicide nukes are great fun - We played the "kill the human pilot" scenario, and they totally fooled us. "Of course they're going to stick him in the robocar" I wrongly guessed. - BGG needs a bulleted lists tool - There is something hilarious about the way the units are named and they get funnier as the evening progresses. "Ok, it's robocar's turn. Go robocar!" - "These guys all work at NASA. There is some serious science in here." - The weapons and systems are so cool - It's like Galaxy Trucker for Ameritrashers - The game isn't just a violent dice fest--there is all kinds of smartness hidden in the design - Once they find out you've got the bazooka pilot in the back of your robospider, nobody is going to get withing one hex of that bazooka, and you won't have the ability to turn and point your bazooka rear at the enemy - It is harder to sit in the corner and snipe people than I thought. They get angry and come after you, and that railgun needs a turn to reset itself. - MarkH, our host, gets a fiendish look on his face when he lights you on fire - Destroying the tv station when the other team is composed of new players is cruel (players can no longer communicate) - Sierra Madre should simplify the game a little, call it "Terminator: Salvation" and make a bazillion dollars - The game felt really immersive, especially with the mechwarrior minis - There is a great deal of pleasure to be had from revealing your secret weapon choices - I should have brought my laser level for resolving LOS questions There was much laughter and trash talking. This is why I game. I don't know if everyone had a universally great time, especially people that suicide nuked or got crippled earlier in the game, but hopefully it will play quickly enough in the future that this won't matter as much. The game highlighted the strengths and weaknesses of this type of game: Fun, combative, player elimination, and a little fiddly. Overall I really like it. I was also impressed that, after the rules explanation, we played a six-person game in about 90 minutes. I hope I can teach enough people the game so that I can play it more frequently in the future. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
