I played Kriegbot last night with Jeremy, Ran, [crud I forgot your
name but you're the Conflict of Heroes guy] and Mark H., who provided
the game and cool minis.  I think Ran had a terrible time, as his
robot was crippled early on.  Here are my impressions, which are also
posted over at BGG:

I bought Kriegbot because it was cheap and as a former Car Wars player
I've been looking for something to fill that void in my life.
Unfortunately, like many games I buy, I read the rules a few times and
couldn't get anyone to play it, so it sat languishing in my closet
while a single tear trickled down my face.  Fortunately, I attended a
different game group last night and someone brought it out and we
managed to convince the other players to give it a go.  Their eyes
glazed over a little bit as MarkH went over the rules, but once we
designed our ships and started playing FUN WAS HAD.  Some thoughts:

- This game is brutal--just surviving is an accomplishment

- Suicide nukes are great fun

- We played the "kill the human pilot" scenario, and they totally
fooled us.  "Of course they're going to stick him in the robocar" I
wrongly guessed.

- BGG needs a bulleted lists tool

- There is something hilarious about the way the units are named and
they get funnier as the evening progresses.  "Ok, it's robocar's
turn.  Go robocar!"

- "These guys all work at NASA.  There is some serious science in
here."

- The weapons and systems are so cool

- It's like Galaxy Trucker for Ameritrashers

- The game isn't just a violent dice fest--there is all kinds of
smartness hidden in the design

- Once they find out you've got the bazooka pilot in the back of your
robospider, nobody is going to get withing one hex of that bazooka,
and you won't have the ability to turn and point your bazooka rear at
the enemy

- It is harder to sit in the corner and snipe people than I thought.
They get angry and come after you, and that railgun needs a turn to
reset itself.

- MarkH, our host, gets a fiendish look on his face when he lights you
on fire

- Destroying the tv station when the other team is composed of new
players is cruel (players can no longer communicate)

- Sierra Madre should simplify the game a little, call it "Terminator:
Salvation" and make a bazillion dollars

- The game felt really immersive, especially with the mechwarrior
minis
- There is a great deal of pleasure to be had from revealing your
secret weapon choices

- I should have brought my laser level for resolving LOS questions

There was much laughter and trash talking.  This is why I game. I
don't know if everyone had a universally great time, especially people
that suicide nuked or got crippled earlier in the game, but hopefully
it will play quickly enough in the future that this won't matter as
much.

The game highlighted the strengths and weaknesses of this type of
game:  Fun, combative, player elimination, and a little fiddly.
Overall I really like it.

I was also impressed that, after the rules explanation, we played a
six-person game in about 90 minutes.  I hope I can teach enough people
the game so that I can play it more frequently in the future.
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