That sounds like a blast!

On Wed, May 20, 2009 at 11:29 AM, M. Crane <[email protected]> wrote:

>
> I played Kriegbot last night with Jeremy, Ran, [crud I forgot your
> name but you're the Conflict of Heroes guy] and Mark H., who provided
> the game and cool minis.  I think Ran had a terrible time, as his
> robot was crippled early on.  Here are my impressions, which are also
> posted over at BGG:
>
> I bought Kriegbot because it was cheap and as a former Car Wars player
> I've been looking for something to fill that void in my life.
> Unfortunately, like many games I buy, I read the rules a few times and
> couldn't get anyone to play it, so it sat languishing in my closet
> while a single tear trickled down my face.  Fortunately, I attended a
> different game group last night and someone brought it out and we
> managed to convince the other players to give it a go.  Their eyes
> glazed over a little bit as MarkH went over the rules, but once we
> designed our ships and started playing FUN WAS HAD.  Some thoughts:
>
> - This game is brutal--just surviving is an accomplishment
>
> - Suicide nukes are great fun
>
> - We played the "kill the human pilot" scenario, and they totally
> fooled us.  "Of course they're going to stick him in the robocar" I
> wrongly guessed.
>
> - BGG needs a bulleted lists tool
>
> - There is something hilarious about the way the units are named and
> they get funnier as the evening progresses.  "Ok, it's robocar's
> turn.  Go robocar!"
>
> - "These guys all work at NASA.  There is some serious science in
> here."
>
> - The weapons and systems are so cool
>
> - It's like Galaxy Trucker for Ameritrashers
>
> - The game isn't just a violent dice fest--there is all kinds of
> smartness hidden in the design
>
> - Once they find out you've got the bazooka pilot in the back of your
> robospider, nobody is going to get withing one hex of that bazooka,
> and you won't have the ability to turn and point your bazooka rear at
> the enemy
>
> - It is harder to sit in the corner and snipe people than I thought.
> They get angry and come after you, and that railgun needs a turn to
> reset itself.
>
> - MarkH, our host, gets a fiendish look on his face when he lights you
> on fire
>
> - Destroying the tv station when the other team is composed of new
> players is cruel (players can no longer communicate)
>
> - Sierra Madre should simplify the game a little, call it "Terminator:
> Salvation" and make a bazillion dollars
>
> - The game felt really immersive, especially with the mechwarrior
> minis
> - There is a great deal of pleasure to be had from revealing your
> secret weapon choices
>
> - I should have brought my laser level for resolving LOS questions
>
> There was much laughter and trash talking.  This is why I game. I
> don't know if everyone had a universally great time, especially people
> that suicide nuked or got crippled earlier in the game, but hopefully
> it will play quickly enough in the future that this won't matter as
> much.
>
> The game highlighted the strengths and weaknesses of this type of
> game:  Fun, combative, player elimination, and a little fiddly.
> Overall I really like it.
>
> I was also impressed that, after the rules explanation, we played a
> six-person game in about 90 minutes.  I hope I can teach enough people
> the game so that I can play it more frequently in the future.
> >
>

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