That sounds like a blast! On Wed, May 20, 2009 at 11:29 AM, M. Crane <[email protected]> wrote:
> > I played Kriegbot last night with Jeremy, Ran, [crud I forgot your > name but you're the Conflict of Heroes guy] and Mark H., who provided > the game and cool minis. I think Ran had a terrible time, as his > robot was crippled early on. Here are my impressions, which are also > posted over at BGG: > > I bought Kriegbot because it was cheap and as a former Car Wars player > I've been looking for something to fill that void in my life. > Unfortunately, like many games I buy, I read the rules a few times and > couldn't get anyone to play it, so it sat languishing in my closet > while a single tear trickled down my face. Fortunately, I attended a > different game group last night and someone brought it out and we > managed to convince the other players to give it a go. Their eyes > glazed over a little bit as MarkH went over the rules, but once we > designed our ships and started playing FUN WAS HAD. Some thoughts: > > - This game is brutal--just surviving is an accomplishment > > - Suicide nukes are great fun > > - We played the "kill the human pilot" scenario, and they totally > fooled us. "Of course they're going to stick him in the robocar" I > wrongly guessed. > > - BGG needs a bulleted lists tool > > - There is something hilarious about the way the units are named and > they get funnier as the evening progresses. "Ok, it's robocar's > turn. Go robocar!" > > - "These guys all work at NASA. There is some serious science in > here." > > - The weapons and systems are so cool > > - It's like Galaxy Trucker for Ameritrashers > > - The game isn't just a violent dice fest--there is all kinds of > smartness hidden in the design > > - Once they find out you've got the bazooka pilot in the back of your > robospider, nobody is going to get withing one hex of that bazooka, > and you won't have the ability to turn and point your bazooka rear at > the enemy > > - It is harder to sit in the corner and snipe people than I thought. > They get angry and come after you, and that railgun needs a turn to > reset itself. > > - MarkH, our host, gets a fiendish look on his face when he lights you > on fire > > - Destroying the tv station when the other team is composed of new > players is cruel (players can no longer communicate) > > - Sierra Madre should simplify the game a little, call it "Terminator: > Salvation" and make a bazillion dollars > > - The game felt really immersive, especially with the mechwarrior > minis > - There is a great deal of pleasure to be had from revealing your > secret weapon choices > > - I should have brought my laser level for resolving LOS questions > > There was much laughter and trash talking. This is why I game. I > don't know if everyone had a universally great time, especially people > that suicide nuked or got crippled earlier in the game, but hopefully > it will play quickly enough in the future that this won't matter as > much. > > The game highlighted the strengths and weaknesses of this type of > game: Fun, combative, player elimination, and a little fiddly. > Overall I really like it. > > I was also impressed that, after the rules explanation, we played a > six-person game in about 90 minutes. I hope I can teach enough people > the game so that I can play it more frequently in the future. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "utah county boardgamers association" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ucboardgamers?hl=en -~----------~----~----~----~------~----~------~--~---
