Man, Dice Town and Ghost Stories keep cropping up.  I will have to
check them out, thanks for writing this.  And Chinatown still sounds
intriguing, but it definitely sounds like a game in search of the
"right group."

On Oct 19, 10:49 am, Sylvus <[email protected]> wrote:
> Don't want to spend too long typing so here is a mini report for
> Craniac's sake...
>
> I think we had record attendance this time around as I believe the
> total came to about 15-16 people at its peak...
>
> We played a quick half game of Crokinole but so many people showed up
> on time that we set it aside and started up the fun.
>
> I have been in the mood for a good old fashioned classic for a while
> now and there were enough people around that were willing to put up
> with my pathetic needs that we got a game of Amun-Re to the table.
> This game continues to deliver on enjoyment for me and tonight was no
> different.  Alas Nate Tingen ended up completing FOUR of the special
> bonus cards in a single turn age which I have NEVER seen happen
> before.  Usually it feels like the temples play a pretty major factor
> in the game but this time they were almost non-existant and the bonus
> cards played a more important factor.  Of course Nate had to pay out
> the NOSE for a specific property that helped him meet some of those
> requirements but in the end he beat us by over 10 points so it
> obviously paid off.  Great fun.
>
> I was then going to play a game of dice town but enough were
> interested and a game of Ghost Stories needed a teach so I stepped
> aside and joined in on Ghost Stories.  Lets just say that thing did
> NOT go well for us this time around and some pretty nasty ghosts came
> up pretty early.  We were scrambling out of the starting gate.
>
> We were well in to 2/3rd of the game when dicetown ended and Andrew
> wanted to play a new copy of ChinaTown.  I knew it wasn't one my wife
> would enjoy so I swapped places with her.  She reports that all the
> monks ended up dying in a last ditch effort to kill Wu-Feng but he was
> victorious.
>
> China Town was a fun game to play... but I need to try it a couple
> more times.  I have concerns that with certain types of players it
> could potentially play out like Colloseum (which I abhor) but THIS
> game certainly didn't play that way.  There is a phase of open trading
> with open information - get with a few AP players who won't make a
> trade because it doesnt give them any advantage and it would be a
> dragged out nightmare.  In our case people were making quick snap
> judgements and that made it fun.
>
> If I see some guy pull out a calculator though I would walk away and
> never touch the game again  :)
>
> I would like to see it hit the table again though.
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