On Tue, 2013-03-12 at 23:40 -0500, Udi Fuchs wrote: > CinePaint, on the other hand, is a mostly dead project that needs lots > of specific code. Yet, I think it was actually useful in giving a > guideline for the 16-bit support of GIMP 2.9.
I'm not so sure about that, I don't think we could have taken even longer than we did even if cinepaint wouldn't have been around -- just my opinion ;-). Cinepaint was a stop-gap measure so that the movie types could work with high color depths, as such it cut several corners to get the desired functionality quickly. I don't think gimp upstream took much out of cinepaint except maybe taking the hint that we really need deep architectural changes to support high bit depths (and float) in gimp, hence babl and gegl. Nils -- Nils Philippsen / Wilhelmstraße 22 / D-71229 Leonberg n...@tiptoe.de / n...@redhat.com PGP fingerprint: C4A8 9474 5C4C ADE3 2B8F 656D 47D8 9B65 6951 3011 Ever noticed that common sense isn't really all that common? ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_mar _______________________________________________ ufraw-devel mailing list ufraw-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/ufraw-devel