Hello All!
Suppose, my question is intended to Jafar in the first order.
 
I wanted to check performance difference of 32-bit and 64-bit versions of Unicon on MS Windows. To build Win32 Unicon from the sources takes minor troubles (you only need to edit src\gdbm\systems.h - delete trailing semicolon (;) at the line #165), but Win64 version fails with following:
 
c:\work\unicon>make WUnicon64
 
=============================================
Running configuration and setup scripts NT 64
=============================================
 
cd config/win32/gcc && sh config.sh
 
cd config/win32/gcc && sh nt-config.sh
 
Configuring for console build...
 
cd config/win32/gcc && sh config64.sh
 
Running 64-bit build configuration...
 
Done!
 
==================
Building NT Unicon
==================
 
make Unicon
make[1]: Entering directory `/c/work/unicon'
cd src/rtt && make
make[2]: Entering directory `/c/work/unicon/src/rtt'
gcc --static -m64  -O2 -mnop-fun-dllimport -mwin32 -DPTW32_STATIC_LIB -I../gdbm -I../libtp -DRttx -DRTT -DTokDotH=\"../rtt/ltoken.h\" -DNTConsole   -c -o rttparse.o rttparse.c
rttparse.c:1:0: sorry, unimplemented: 64-bit mode not compiled in
 
I used Mingw-W64 with gcc 6.3.0.
It's unclear for me how was build the 64-bit version of Unicon 12.3.0 available at sourceforge?
https://sourceforge.net/projects/unicon/files/setup-unicon_12.3.0_Beta_threads(64-bit)_rev4237.exe
 
Best regards,
Sergey Logichev
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