Triode wrote: 
> Can you post the exact message - this is likely to be from another
> thread and I want to see what is not recovering correctly..   [now if
> only my development machine could sleep I'd find these issues....]

Hmm. This time I ran with -d all=debug and could not get the laptop to
sleep. So I closed the laptop's lid to force suspend to ram. Then I
waited over 10 minutes. I got a message, but in fact the player *did*
reconnect once wifi was up again, and play when I asked...
This thing works too well! I'll try again.

Just a snippet of this failed attempt, FWIW:
Code:
--------------------
    [23:02:11.797447] sendSTAT:174 STAT: STMt
  [23:02:12.798679] sendSTAT:174 STAT: STMt
  [23:13:25.913640] sendSTAT:174 STAT: STMt
  [23:13:26.914008] sendSTAT:174 STAT: STMt
  [23:13:27.915182] sendSTAT:174 STAT: STMt
  [23:13:28.916440] sendSTAT:174 STAT: STMt
  [23:13:29.917668] sendSTAT:174 STAT: STMt
  [23:13:31.919475] sendSTAT:174 STAT: STMt
  [23:13:32.920655] sendSTAT:174 STAT: STMt
  [23:13:33.921691] sendSTAT:174 STAT: STMt
  [23:13:34.922866] sendSTAT:174 STAT: STMt
  [23:13:35.924042] sendSTAT:174 STAT: STMt
  [23:13:36.925334] sendSTAT:174 STAT: STMt
  [23:13:36.928583] slimproto_run:397 error reading from socket: Connection 
reset by peer
  [23:13:37.031251] slimproto:609 connected
  [23:13:37.031354] sendHELO:135 mac: 78:e4:00:04:f7:0a
  [23:13:37.116388] process:360 strm
  [23:13:37.116518] process_strm:229 strm command q
  [23:13:37.116576] process:364 unhandled setd
--------------------


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