Ok, I give up. What is stopping squeezeplay from connecting to the
server running on the same network:
Code:
--------------------
Chain INPUT (policy ACCEPT)
target prot opt source destination
ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 ctstate
RELATED,ESTABLISHED
ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0
ACCEPT all -- 0.0.0.0/0 0.0.0.0/0
ACCEPT udp -- 0.0.0.0/0 224.0.0.251 ctstate NEW udp
dpt:5353
ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW tcp
dpt:631
ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW udp
dpt:631
ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW tcp
dpt:2049
ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW udp
dpt:137
ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW udp
dpt:138
ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW tcp
dpt:22
ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW udp
dpt:3483
ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW tcp
dpt:3483
ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW tcp
dpt:9000
ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 ctstate NEW udp
dpt:9000
REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with
icmp-host-prohibited
Chain FORWARD (policy ACCEPT)
target prot opt source destination
REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with
icmp-host-prohibited
Chain OUTPUT (policy ACCEPT)
target prot opt source destination
--------------------
As soon as I unload these rules squeezeplay connects to the server and
starts playing tunes. Oddly, even with the rules active, the server can
see the squeezeplay device in its list of players.
------------------------------------------------------------------------
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