Triode wrote: 
> Do you have more than one server which jivelite will see (I know Clive
> does)?  I suspect its the detection of the localplayer which is a
> problem, but trying to understand why.

Jivelite dislikes Clive! ;) I came back to it an hour or two after
throwing my toys out of the pram. Tried running it under gdb, but didn't
get very far, catching that shutdown issue after confirming the skin.
Waste of time. gdb says "normal exit". And anyway, you're just debugging
the lua interpreter, which isn't much help as its not stepping directly
through lua code. Is there a way to run jivelite in a lua debugger? Or a
non-starter as we depend on running in luajit? Out of my depth here. 

On another subject, I was talking to an old friend, who knows about all
things related to network programming, and his opinion that our
discovery code is.... ahem.... Anyway, suggestion was that in the case
that we have multiple interfaces, need to be enumerating them, making
sure each has a broadcast address, and if so, doing a sendto and poll on
each, rather than the current scenario, where, if I understand this
correctly, we are leaving it to the OS to decide what to do with
multiple interfaces. Socket code never was my speciality, either. ;)


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