Triode wrote: 
> I think the squeezelite code does the right thing, but it would be
> interesting to see when the reports arrive at the server you should be
> able to see timestamps from the sync packets with some more debugging. 
> You can adjust some of the server sync settings on the player settings
> page of the server when a player is synced - try increasing the minimum
> adjustment interval to reduce the number of adjustments.  [or try
> setting the network latency rather than let it be measured]

I tried increasing the minimum adjustment to 100ms. I've only been able
to test for about 90 minutes but during that period there was only one
resync. Of course it does mean that sync can drift out by as much as
100ms before they resync, but I think I can live with that (given the
way the players are distributed in the house, nobody is likely to spend
much time in earshot of both).

Still, I would like to understand better what is going on. I've gathered
additional debug log data but I need to find some time to analyse it.
(Small extract attached; let me know if you would like more!)

Thanks for the advice.


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