Triode wrote: > I think the squeezelite code does the right thing, but it would be > interesting to see when the reports arrive at the server you should be > able to see timestamps from the sync packets with some more debugging. > You can adjust some of the server sync settings on the player settings > page of the server when a player is synced - try increasing the minimum > adjustment interval to reduce the number of adjustments. [or try > setting the network latency rather than let it be measured]
I tried increasing the minimum adjustment to 100ms. I've only been able to test for about 90 minutes but during that period there was only one resync. Of course it does mean that sync can drift out by as much as 100ms before they resync, but I think I can live with that (given the way the players are distributed in the house, nobody is likely to spend much time in earshot of both). Still, I would like to understand better what is going on. I've gathered additional debug log data but I need to find some time to analyse it. (Small extract attached; let me know if you would like more!) Thanks for the advice. +-------------------------------------------------------------------+ |Filename: logextract.txt | |Download: http://forums.slimdevices.com/attachment.php?attachmentid=16110| +-------------------------------------------------------------------+ ------------------------------------------------------------------------ seberoon's Profile: http://forums.slimdevices.com/member.php?userid=63052 View this thread: http://forums.slimdevices.com/showthread.php?t=97046 _______________________________________________ unix mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/unix
