ralphy wrote: 
> When using a slider in jivelite I have to press the down key to increase
> the slider and the up key to decrease it which is counter intuitive, at
> least for me :p
> 
> This functionality was introduce at commit
> (6b880433e7a0bf73da66a19bc10d3c8c378269ee)
> 
> Switching the moveSlider parameters fixes the slider direction keys.
> > 
Code:
--------------------
  >   > --- a/share/jive/jive/ui/Slider.lua
  > +++ b/share/jive/jive/ui/Slider.lua
  > @@ -367,9 +367,9 @@ function _eventHandler(self, event)
  > local keycode = event:getKeycode()
  > 
  > if keycode == KEY_UP then
  > -                       self:_moveSlider(-1)
  > -               elseif keycode == KEY_DOWN then
  > self:_moveSlider(1)
  > +               elseif keycode == KEY_DOWN then
  > +                       self:_moveSlider(-1)
  > end
  > 
  > if keycode == KEY_FWD then
  > 
--------------------
> > 

Raphy - I've looked at this and think jivelite with a keyboard is doing
what squeezeplay was "down" = increase slides, "up" = reduce slider. 
This is aligned to the overall approach to SB menus where the down
button takes you further down the menu and the up button higher up it? 
[I installed the squeezeplay test applet on jivelite and it appeared to
do the same thing as squeezeplay - are you testing any differently?]

Can you give me a test case for the other core patch you have in your
github so I understand it.


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