"2. have more images that fit the package -- last time I check it was
100MB, for iOS."
I assume you are referring to the maximum app size when downloading
from the App Store, in which case that limit has been removed with iOS
13.
https://ww.9to5mac.com/2019/05/31/apple-iphone-cellular-limit-increased/
--Andrew Bell
From: Sannyasin Brahmanathaswami <bra...@hindu.org>
Subject: Re: WebP-Tool v103
Message-ID: <9c4d09cb-8782-4d9b-894e-7e74b860c...@hindu.org>
Looking forward to support on mobile. There is the total RAM
requirement that makes it hard to put the image into custom props of
one stack. SivaSiva app holds roughly 350 photos, that must
delivered with the package. So a stack which had them as customs
prop would "blow out the phone." So I am looking forward to
1. increase the density of those image. Too many have a subtle
"pixalation" because I downsized them to fit the package. Based on
the eyesight and sense for image aesthetics, some users don't "mind"
, they are interested on the "documentary" content of what they see.
Other users react first to pixalation relatively other apps which
have dense retina display images
2. have more images that fit the package -- last time I check it
was 100MB, for iOS.
3. put them on them server and have a fast download time.
Looking at the forum post, if I understand it, these are all required,
"The stack webP-Tool contains and installs (if not available) the
binaries for 64bit Mac/Win/linux. ?The stack has included for
mac/win/nux (all 64bit), cwebp (WebP encoder tool), dwebp (WebP
decoder tool) and webinfo (WebP info tool)
Not included are vwebp (WebP file viewer), webpmux (WebP muxing
tool), gif2webp (Tool for converting GIF images to WebP)."
And those libs "native" on iOS and Android? Of course we can still
only show PNG in LC (for now)
Ha! once again, I may be chasing the moon?.
BR
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