I have an iOS app that uses many graphics with movement… in addition to doing as Scott suggested (toggling acceleratedRendering on an off) I also messed with adjusting the compositorCacheLimit. Raising the limit helped. Doing this also helped with some screen redraw issues I saw that sounds consistent with what Scott also mentioned.
be well, randy www.classroomFocusedSoftware.com > On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode > <use-livecode@lists.runrev.com> wrote: > > On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote: >> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote: >>> Oh my gosh, I *never* would have guessed that fullscreenMode was the >>> culprit. That's kind of screwy isn't it? Why would it block taps? And not >>> consistently either. >> WTF? > > My mistake. AccleratedRendering. But still...WTF. > > -- > Jacqueline Landman Gay | jac...@hyperactivesw.com > HyperActive Software | http://www.hyperactivesw.com > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode