I have run into that same scenario more than once. In most cases, over time as 
I continue to change things, these situations resolve themselves so that 
toggling acceleratedRendering is no longer needed. But what exactly changed is 
a mystery :- )

> On Jun 2, 2020, at 10:46 PM, J. Landman Gay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> In my case all groups that use a scroller have scrolling layermode set. They 
> work. The primary problem for me is that regular LC controls stop getting 
> messages and responding to taps.
> 
> All these controls are set to static layermode, so I'm not sure how 
> acceleratedRendering could affect them. But it does bring the app to a 
> screeching halt. I wish I had a recipe.
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On June 2, 2020 8:35:49 PM scott--- via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
>> I had two different scrolling groups on a card where I found it necessary to 
>>  toggling acceleratedRendering. I just discovered that neither of these 
>> groups had the layerMode set to “scrolling” (they were both “static”). 
>> Though they appeared to scroll smoothly on all my test devices, changing 
>> their layerModes to “scrolling” now makes it so the acceleratedRendering 
>> doesn’t need to be fiddled with in order for other objects to display 
>> correctly.
>> —
>> Scott
>> 
>>> On Jun 2, 2020, at 5:55 PM, scott--- via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> Hello Randy,
>>> 
>>> Adjusting the compositorCacheLimit (instead of toggling the 
>>> acceleratedRendering) also seems to fix my most recent encounter. It is 
>>> good to have work-arounds but frustrating to have the issue crop up.
>>> 
>>> —
>>> Scott
>>> 
>>>> On Jun 2, 2020, at 5:20 AM, Randy Hengst via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> I have an iOS app that uses many graphics with movement… in addition to 
>>>> doing as Scott suggested (toggling acceleratedRendering on an off) I also 
>>>> messed with adjusting the compositorCacheLimit. Raising the limit helped. 
>>>> Doing this also helped with some screen redraw issues I saw that sounds 
>>>> consistent with what Scott also mentioned.
>>>> 
>>>> 
>>>> be well,
>>>> randy
>>>> www.classroomFocusedSoftware.com
>>>> 
>>>>> On Jun 2, 2020, at 1:58 AM, J. Landman Gay via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> On 6/1/20 11:30 PM, Mark Wieder via use-livecode wrote:
>>>>>> On 6/1/20 9:15 PM, J. Landman Gay via use-livecode wrote:
>>>>>>> Oh my gosh, I *never* would have guessed that fullscreenMode was the 
>>>>>>> culprit. That's kind of screwy isn't it? Why would it block taps? And 
>>>>>>> not consistently either.
>>>>>> WTF?
>>>>> 
>>>>> My mistake. AccleratedRendering. But still...WTF.
>>>>> 
>>>>> --
>>>>> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
>>>>> HyperActive Software           |     http://www.hyperactivesw.com
>>>>> 
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