Antti,

Android has 85% of the world market, it all depends on which country you're
selling and which metrics you're using. In the U.S. iOS has 58% of the
smartphone market and 63% of the tablet market. Another important factor is
that iOS users spend more money on apps than their Android peers. So for
those selling mobile apps whose primary market is the U.S. it makes sense
to ship to iOS.

On Fri, 7 Aug 2020 at 08:50, Antti Ilola via use-livecode <
use-livecode@lists.runrev.com> wrote:

> If Apple is so horrible, why do you do software to them and I think that
> Apple has no monopoly, since Android shares 85% of the phone market.
>
> Antti
>
> to 6. elok. 2020 klo 22.23 JeeJeeStudio via use-livecode (
> use-livecode@lists.runrev.com) kirjoitti:
>
> > Wow, that's heavy Jacque.
> > I'm not at all against Apple products, although it may seem like it
> > sometimes. I'm against how they work, making it more and more difficult.
> > I'm for a safe store too. But this is grabbing money from wherever they
> > can.
> >
> > Op do 6 aug. 2020 om 20:53 schreef J. Landman Gay via use-livecode <
> > use-livecode@lists.runrev.com>:
> >
> > > I've been working on mobile apps for a non-profit publishing house.
> Their
> > > customers are large
> > > organizations that buy products in bulk and then resell to their own
> > > customers. Thus, the app
> > > does not sell to users at all, nor does our client.
> > >
> > > I made a minor mistake in one of my progress spinners; the
> > > briefly-displayed prompt (less than
> > > 1 second) said "Checking your purchases..." and Apple glommed onto that
> > > and wouldn't let go. My
> > > client and I spent 3 weeks and innumerable emails to Apple to convince
> > > them that users were not
> > > purchasing any products from the company who sponsored the software,
> nor
> > > could they buy
> > > products from any web site related to the company. We had to answer two
> > > different
> > > purchasing-related questionaires in great detail. They finally relented
> > > when we convinced them;
> > > I changed the prompt to "Checking your library..." and it didn't hurt
> > that
> > > we got a different
> > > reviewer.
> > >
> > > Google, who has some similar but less-stringent rules in the Play
> Store,
> > > accepted the app the
> > > first time without any objections.
> > >
> > > Word to the wise: if your app doesn't deal with sales, even indirectly,
> > > don't use money-related
> > > words anywhere. I hope the EU nails them; I consider App Store policies
> > > equivalent to
> > > extortion. Apple holds the majority of mobile users in the U.S. and the
> > > App Store is the only
> > > available outlet for apps. That sounds like a monopoly to me.
> > >
> > >
> > > On 8/6/20 11:46 AM, JeeJeeStudio via use-livecode wrote:
> > > > Hmpff i just read in the news that even Microsoft can't bring out an
> > > xcloud
> > > > application due to the apple store rules. What a mess. Only Android
> > users
> > > > will be able to stream games as mentioned on dutch tweakers.net
> > > website. I
> > > > think it's going to cost MS to much money to pay Apple ifvthey would
> > > bring
> > > > out the app on Apple's store.
> > > >
> > > > Op wo 5 aug. 2020 02:10 schreef Richard Gaskin via use-livecode <
> > > > use-livecode@lists.runrev.com>:
> > > >
> > > >> JeeJeeStudio wrote:
> > > >>
> > > >>   > 1 positive thing then on a thing we don't have in LC and now
> also
> > is
> > > >>   > removed...the possibility to put ads in your LC created mobile
> > > app...
> > > >>
> > > >> "Possible" is a big word. It covers nearly everything.
> > > >>
> > > >> It's possible to use LC Build to support ad network APIs.
> > > >>
> > > >> It's also possible to find saner ad networks that offer REST APIs in
> > > >> addition to binary, so devs don't need to commit as much development
> > > >> time for one vendor.
> > > >>
> > > >> It's possible but less likely that an app not worth monetizing
> through
> > > >> freemiums, direct payment, or other model will earn enough to bring
> a
> > > >> positive ROI for the effort of implementing ads.
> > > >>
> > > >> It's less likely that you'll be able to shoe-horn someone else's ads
> > > >> into your app design without impairing the user experience.
> > > >>
> > > >> Lots of things are possible.  Fewer things are likely.
> > > >>
> > > >> --
> > > >>    Richard Gaskin
> > > >>    Fourth World Systems
> > > >>    Software Design and Development for the Desktop, Mobile, and the
> > Web
> > > >>
> > ____________________________________________________________________
> > > >>    ambassa...@fourthworld.com
> > http://www.FourthWorld.com
> > > >>
> > > >>
> > > >> _______________________________________________
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> > > > _______________________________________________
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> > >
> > >
> > > --
> > > Jacqueline Landman Gay         |     jac...@hyperactivesw.com
> > > HyperActive Software           |     http://www.hyperactivesw.com
> > >
> > > _______________________________________________
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