Wow, that's heavy Jacque.
I'm not at all against Apple products, although it may seem like it
sometimes. I'm against how they work, making it more and more difficult.
I'm for a safe store too. But this is grabbing money from wherever they can.

Op do 6 aug. 2020 om 20:53 schreef J. Landman Gay via use-livecode <
use-livecode@lists.runrev.com>:

> I've been working on mobile apps for a non-profit publishing house. Their
> customers are large
> organizations that buy products in bulk and then resell to their own
> customers. Thus, the app
> does not sell to users at all, nor does our client.
>
> I made a minor mistake in one of my progress spinners; the
> briefly-displayed prompt (less than
> 1 second) said "Checking your purchases..." and Apple glommed onto that
> and wouldn't let go. My
> client and I spent 3 weeks and innumerable emails to Apple to convince
> them that users were not
> purchasing any products from the company who sponsored the software, nor
> could they buy
> products from any web site related to the company. We had to answer two
> different
> purchasing-related questionaires in great detail. They finally relented
> when we convinced them;
> I changed the prompt to "Checking your library..." and it didn't hurt that
> we got a different
> reviewer.
>
> Google, who has some similar but less-stringent rules in the Play Store,
> accepted the app the
> first time without any objections.
>
> Word to the wise: if your app doesn't deal with sales, even indirectly,
> don't use money-related
> words anywhere. I hope the EU nails them; I consider App Store policies
> equivalent to
> extortion. Apple holds the majority of mobile users in the U.S. and the
> App Store is the only
> available outlet for apps. That sounds like a monopoly to me.
>
>
> On 8/6/20 11:46 AM, JeeJeeStudio via use-livecode wrote:
> > Hmpff i just read in the news that even Microsoft can't bring out an
> xcloud
> > application due to the apple store rules. What a mess. Only Android users
> > will be able to stream games as mentioned on dutch tweakers.net
> website. I
> > think it's going to cost MS to much money to pay Apple ifvthey would
> bring
> > out the app on Apple's store.
> >
> > Op wo 5 aug. 2020 02:10 schreef Richard Gaskin via use-livecode <
> > use-livecode@lists.runrev.com>:
> >
> >> JeeJeeStudio wrote:
> >>
> >>   > 1 positive thing then on a thing we don't have in LC and now also is
> >>   > removed...the possibility to put ads in your LC created mobile
> app...
> >>
> >> "Possible" is a big word. It covers nearly everything.
> >>
> >> It's possible to use LC Build to support ad network APIs.
> >>
> >> It's also possible to find saner ad networks that offer REST APIs in
> >> addition to binary, so devs don't need to commit as much development
> >> time for one vendor.
> >>
> >> It's possible but less likely that an app not worth monetizing through
> >> freemiums, direct payment, or other model will earn enough to bring a
> >> positive ROI for the effort of implementing ads.
> >>
> >> It's less likely that you'll be able to shoe-horn someone else's ads
> >> into your app design without impairing the user experience.
> >>
> >> Lots of things are possible.  Fewer things are likely.
> >>
> >> --
> >>    Richard Gaskin
> >>    Fourth World Systems
> >>    Software Design and Development for the Desktop, Mobile, and the Web
> >>    ____________________________________________________________________
> >>    ambassa...@fourthworld.com                http://www.FourthWorld.com
> >>
> >>
> >> _______________________________________________
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>
> --
> Jacqueline Landman Gay         |     jac...@hyperactivesw.com
> HyperActive Software           |     http://www.hyperactivesw.com
>
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