The direction is broadly the one we are following, however we are always open 
to tweaking things.

With regard to the conversation on free starter kit/ non-standalone building 
etc, I'll copy what I said on the forums:

We have dabbled with a number of low cost /entry level offerings in the past. 
There used to be a starter kit that allowed only a certain number of lines of 
code per object. We had non-standalone building products e.g. 
DreamCard/revMedia. None of these models have worked well for a long list of 
reasons - indeed they caused huge issues for us. This problem is much harder to 
solve than you might think. Will we continue to refine our entry level 
offering? Yes definitely. Specific suggestions in this area are welcome, 
particularly directly to me rather than on here.

A number of you quite successfully outlined a number of the problem we had with 
these various models in the past. I'm not going to go into it further, but 
thanks to those that contributed.

Kind regards,

Kevin

Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
LiveCode: Develop Yourself

On 04/09/2021, 17:48, "use-livecode on behalf of Tom Glod via use-livecode" 
<use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    David, thats an interesting model to bring up.
    I wonder how much of this new direction is considered to be etched in
    stone, and how much is up for tweaking still.  Very happy to see signs that
    the team is listening to all the feedback.






    On Sat, Sep 4, 2021 at 10:37 AM David Bovill via use-livecode <
    use-livecode@lists.runrev.com> wrote:

    > The clearest example of a free-forever development licence which you pay
    > for when you wish to release your app is obviously Unity 3D. I remember
    > when this project was a small developer community supported by a company
    > and community of keen early adopters. I asked then why Livecode Ltd didn’t
    > adopt a model close to that - sure there are differences between the game
    > market and Livecode’s market but still?
    >
    > So the question here is why not do the same here - keep a free-to-develop
    > “trial version” without the compilation framework and tools. I’m curious 
to
    > the reasoning. The cynic in me would say that the assumption is that there
    > are too few developers in this (non-game) market who would need the
    > compilation / stand-alone-builder functions - so while game developers and
    > companies might pay for commercial Unity 3D licenses - that is not true 
for
    > Livecode developers? I don’t / like / buy that argument - so I would love
    > to here good reasons or not adopting a Unity 3D style licensing model?
    >
    > 📆    Schedule a call with me
    > On 3 Sep 2021, 15:07 +0100, Kevin Miller via use-livecode <
    > use-livecode@lists.runrev.com>, wrote:
    > > What I liked about your email to me Tom was that it was extremely
    > specific. You had just a handful of issues you considered absolutely key
    > and offered to Zoom to show that to me. I look forward to scheduling that
    > once I finish getting unburried __
    > >
    > > Kind regards,
    > >
    > > Kevin
    > >
    > > Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
    > > LiveCode: Develop Yourself
    > >
    > > On 02/09/2021, 22:59, "use-livecode on behalf of Tom Glod via
    > use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of
    > use-livecode@lists.runrev.com> wrote:
    > >
    > > Lagi,
    > >
    > > I wrote to Kevin earlier and gave the exact same advice. those exact 2
    > > points needing to be addressed.
    > >
    > > Give long trial, fix the most obvious IDE issues ASAP.
    > >
    > > Without those two things how is any new developer going to join the
    > > platform?
    > >
    > >
    > >
    > > On Thu, Sep 2, 2021 at 5:34 PM Lagi Pittas via use-livecode <
    > > use-livecode@lists.runrev.com> wrote:
    > >
    > > > Trials of 14 days or even 30 days are a waste of time. I can install
    > > > something and use it for a couple of days - then life / work gets in
    > the
    > > > way
    > > > so It sits on the computer for 31 days and then times out.
    > > >
    > > > You then have to waste your time and the companies to get an 
extension,
    > > > and by the time they answer
    > > > you get cheesed off and remove the program.
    > > >
    > > > The BEST trial is the one that lasts for 30 actual executions or 6
    > months
    > > > (whichever comes first).
    > > >
    > > > This stops the clever SOD who decides to keep it running without
    > exiting
    > > > for 6 months but it times out anyway.
    > > > Even better if he keeps it on for 2 days it counts as "executing"
    > twice so
    > > > it will last 30 days.
    > > >
    > > > This means I have 30 days over a 6 month period to really test it
    > without
    > > > rushing.
    > > >
    > > > The people who would game the system are the people who won't be loyal
    > > > customer anyway, so not giving a worthwhile trial period handicaps
    > those
    > > > who want to give it a good try.
    > > >
    > > > You can also put a nag screen at the start of any executable with an 
OK
    > > > button link to a special discounted price - free marketing (what a
    > > > brilliant Idea, why didn't I think of it?).
    > > >
    > > > But the best way of selling it is to FIX the bloody IDE - I am running
    > on a
    > > > 16G 1 year Old 8th Generation CoreI7 processor and it STILL runs like
    > > > treacle.
    > > >
    > > > If I downloaded it today as a new person it would be off my machine in
    > less
    > > > than 30 minutes.
    > > >
    > > > You could also use this as your "marketing" system by "giving it away"
    > to
    > > > schools for nothing and without the trial period but the nag screen.
    > > >
    > > > It can then be used by the students to learn programming at no cost -
    > and
    > > > some of the students parent might pony up for a paid for version at a
    > > > student price (with no expiring standalones of cours - the most stupid
    > idea
    > > > of the lot so far)
    > > >
    > > >
    > > > Anyway Kevin, have I/we wastedour time again putting out these cranky,
    > > > stupid and not workable suggestions?.
    > > >
    > > > Lagi
    > > >
    > > >
    > > >
    > > >
    > > >
    > > >
    > > >
    > > > On Thu, 2 Sept 2021 at 15:55, Kevin Miller via use-livecode <
    > > > use-livecode@lists.runrev.com> wrote:
    > > >
    > > > > We *are* considering the length of the trial actively, we may well
    > give a
    > > > > longer trial a shot at some point.
    > > > >
    > > > > Kind regards,
    > > > >
    > > > > Kevin
    > > > >
    > > > > Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
    > > > > LiveCode: Develop Yourself
    > > > >
    > > > > On 02/09/2021, 15:51, "use-livecode on behalf of Ralph DiMola via
    > > > > use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of
    > > > > use-livecode@lists.runrev.com> wrote:
    > > > >
    > > > > True, true.
    > > > >
    > > > > There could be a small group of programmers that pass a stack around
    > > > > but you would not be able to convince/teach a civilian to install a
    > > > > programming IDE and explain how to run the stack along with any 
other
    > > > > supporting files, SW or plug-ins... Mobile would be a non-starter. I
    > > > would
    > > > > not dismiss this out-of-hand. A 90 day free IDE could also be an
    > option.
    > > > >
    > > > > Ralph DiMola
    > > > > IT Director
    > > > > Evergreen Information Services
    > > > > rdim...@evergreeninfo.net
    > > > >
    > > > >
    > > > > -----Original Message-----
    > > > > From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On
    > > > > Behalf Of Kevin Miller via use-livecode
    > > > > Sent: Thursday, September 02, 2021 10:31 AM
    > > > > To: How to use LiveCode
    > > > > Cc: Kevin Miller; Michael Kristensen
    > > > > Subject: Re: Suggestion: Non-Appbuilding Community Edition
    > > > >
    > > > > Thanks for the constructive suggestion. Unfortunately with a free
    > > > > non-app building version, everyone who needs to run an app can just
    > > > > download that.
    > > > >
    > > > > Kind regards,
    > > > >
    > > > > Kevin
    > > > >
    > > > > Kevin Miller ~ ke...@livecode.com ~ http://www.livecode.com/
    > > > > LiveCode: Develop Yourself
    > > > >
    > > > > On 02/09/2021, 14:49, "use-livecode on behalf of Michael Kristensen
    > > > > via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf
    > of
    > > > > use-livecode@lists.runrev.com> wrote:
    > > > >
    > > > > Hi there
    > > > >
    > > > > I suggest that there could be a Non-Appbuilding Community Edition
    > > > >
    > > > > That would be for personal use, and to learn coding.
    > > > >
    > > > > Michael
    > > > >
    > > > > _______________________________________________
    > > > > use-livecode mailing list
    > > > > use-livecode@lists.runrev.com
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    > > > >
    > > > >
    > > > > _______________________________________________
    > > > > use-livecode mailing list
    > > > > use-livecode@lists.runrev.com
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    > > > >
    > > > > _______________________________________________
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    > > > > use-livecode@lists.runrev.com
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    > > > >
    > > > >
    > > > > _______________________________________________
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    > > >
    > > >
    > > > --
    > > > KIndest Regards Lagi
    > > > _______________________________________________
    > > > use-livecode mailing list
    > > > use-livecode@lists.runrev.com
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    > > > subscription preferences:
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    > > >
    > >
    > >
    > > --
    > > Tom Glod
    > > Founder & Developer
    > > MakeShyft R.D.A (www.makeshyft.com)
    > > Mobile:647.562.9411
    > > _______________________________________________
    > > use-livecode mailing list
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    > >
    > >
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    -- 
    Tom Glod
    Founder & Developer
    MakeShyft R.D.A (www.makeshyft.com)
    Mobile:647.562.9411
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