I used to do a lot with HyperStudio…and have many old stacks. Has he tried the 
free trial of HyperStudio 5? … I’m not sure it will work with current MacOS. 
I’ve not tried it on windows. In my basement, somewhere, I have an old mac that 
should run HyperStudio. I can do some checking next week when I have some time.

take care,
randy

> On Sep 24, 2025, at 12:57 PM, J. Landman Gay via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
> I think I figured it out. The stack has an extension ".stk" which I shouldn't 
> have ignored. It appears that's a HyperStudio stack. When viewed in a text 
> editor there are no decipherable words, it's all gibberish. That's why when I 
> added a creator and type so I could open it in HyperCard in an emulator, HC 
> also said it wasn't a HyperCard stack.
> 
> Even if I could find a copy of HyperStudio to run in the emulator, I wouldn't 
> know what to do with it. I feel sorry for the guy, there are 9 stacks 
> containing his entire family history. All gone.
> 
> If anyone here thinks they could help I'm sure he'd appreciate it.
> 
> --
> Jacqueline Landman Gay | jac...@hyperactivesw.com
> HyperActive Software | http://www.hyperactivesw.com
> On September 24, 2025 2:26:08 AM Mark Waddingham via use-livecode 
> <use-livecode@lists.runrev.com> wrote:
> 
>> On 2025-09-24 05:36, J. Landman Gay via use-livecode wrote:
>>> Actually, maybe the resource fork isn't the problem. What are the usual
>>> reasons a stack isn't a stack?
>> 
>> So I don't think the engine has ever looked at the resource fork of
>> hypercard stacks when it tries to load them...
>> 
>> The only reason a stack isn't considered a stack is if the engine can't
>> load it - i.e. there's an error while parsing the binary data.
>> 
>> Its possible the stack has been compressed with Stuff-It or similar
>> (which was quite common as doing so allowed the resource fork to be
>> preserved alongside the data fork, but without the resulting file having
>> a resource fork) - if that is the case here then that would be why the
>> engine doesn't like it.
>> 
>> If you send the stack to support we can take a quick look :)
>> 
>> Warmest Regards,
>> 
>> Mark.
>> 
>> --
>> Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
>> LiveCode: Build Amazing Things
>> 
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