Thanks Malte!
On Tue, Oct 25, 2011 at 11:46 PM, Malte Brill <revolut...@derbrill.de>wrote: > Hi Todd, > > I am afraid animationEngine can not help you (yet) here. One of the major > problems is that particle emitters like smoe would require many many objects > being animated at the same time to look somewhat realistic. I have not fully > tested the limits with the new rendering capabilities of liveCode 5. Might > work nowadays. liveCode engines before 5 I am seriously doubtful. Once I got > a couple of free hours, I will try to look more into what could be done with > liveCode 5, but for now, no particles in animationEngine. > > All the best, > > Malte > > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > -- Todd Geist geist interactive (805) 419-9382 _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode