Thanks to Ken Corey and others on this list, I am managing to play sounds in my 
developing iOS app quite nicely - as appears to be required, I'm playing them 
from a file, and I'm using 'the environment' to distinguish between the IDE and 
the real app (and simulator). So far so good. My current problem is that my 
sounds won't loop. I have code like this, where t3 contains a path to a sound 
file.

     play t3 looping

This is in fact just one variation on several attempts, but the important point 
is the sound only plays once on the simulator and the iPad (thus showing at 
least that my t3 does correctly identify a sound file in the iOS environment); 
but in the IDE, the exact same code does loop the sound as expected.

Is this a bug, or yet more naivety on my part?

Graham

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