Monte,

I'm not sure I understand the issue. Take the absolute worse case
scenario-- a 320W x 480H iPhone 3GS vs the same size screen but 4x the
density 640,960 Retina iPhone. One screen is literally four times the
density of the other, yet using this library the buttons are virtually the
same physical size. I'm thinking the real issue is with tablet vs phone--
and just like for websites, either a responsive design or a different
design would be best.

On Sat, Jul 21, 2012 at 8:41 PM, Monte Goulding <mo...@sweattechnologies.com
> wrote:

> The problem is people's finger size and eyesight doesn't change with the
> pixel density of their device. Using this method would result in controls
> that are too large on some devices and too small on others. Then there's
> the question of when to show a tablet UI vs a handheld UI.
>
>
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