Ah yes! Sorry. Local peer-to-peer without Game Center was the only bit of GameKit you're allowed to use in non-game apps and the Apple SDK docs explicitly say you can. I get the impression they're also hinting you can use in-game voice chat on non-game apps now as long as you don't use Game Center for setting up the connection in the first place. I bought a couple of collaboration apps that got removed from the store for using voice chat feature before. http://developer.apple.com/library/ios/#documentation/GameKit/Reference/GameKit_Collection/Introduction/Introduction.html
Mark ________________________________ From: Monte Goulding <mo...@sweattechnologies.com> To: How to use LiveCode <use-livecode@lists.runrev.com> Sent: Wednesday, 17 April 2013, 8:27 Subject: Re: What's the best way to store data that one iOS app sends to another? On 17/04/2013, at 5:22 PM, Mark Wilcox <m_p_wil...@yahoo.co.uk> wrote: > Monte, not sure if you're aware but Apple's not at all keen on non-game apps > using GameKit. Shame because there's loads of really useful generic stuff in > GameKit. Non games that show up in Game Center get rejected, or occasionally > approved and then removed later. You can use GameKit peer to peer without your app being on Game Center. -- Monte Goulding M E R Goulding - software development services mergExt - There's an external for that! _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode