Ah yes! Sorry. Local peer-to-peer without Game Center was the only bit of 
GameKit you're allowed to use in non-game apps and the Apple SDK docs 
explicitly say you can.  I get the impression they're also hinting you can use 
in-game voice chat on non-game apps now as long as you don't use Game Center 
for setting up the connection in the first place.  I bought a couple of 
collaboration apps that got removed from the store for using voice chat feature 
before.
http://developer.apple.com/library/ios/#documentation/GameKit/Reference/GameKit_Collection/Introduction/Introduction.html


Mark


________________________________
 From: Monte Goulding <mo...@sweattechnologies.com>
To: How to use LiveCode <use-livecode@lists.runrev.com> 
Sent: Wednesday, 17 April 2013, 8:27
Subject: Re: What's the best way to store data that one iOS app sends to 
another?
 

On 17/04/2013, at 5:22 PM, Mark Wilcox <m_p_wil...@yahoo.co.uk> wrote:

> Monte, not sure if you're aware but Apple's not at all keen on non-game apps 
> using GameKit. Shame because there's loads of really useful generic stuff in 
> GameKit. Non games that show up in Game Center get rejected, or occasionally 
> approved and then removed later.

You can use GameKit peer to peer without your app being on Game Center.

--
Monte Goulding

M E R Goulding - software development services
mergExt - There's an external for that!





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