I've successfully signed up for stackmob and connected with it. Interestingly, it ended up being simpler than I expected. I spent several hours trying to find the right url encoding etc., but it turned out this worked:
on mouseUp set the HTTPHeaders to fld "headers" post fld "data" to url (fld "url") put it into fld "result" end mouseUp Where fld "headers" looks like this: //"version" sets your REST API Version. "0" for Development. "1" and up for Production Accept: application/vnd.stackmob+json; version=0 X-StackMob-API-Key: <my-key-here> Content-Type: application/json and fld "url" looks like this: http://api.stackmob.com/chatmessage and fld "data" looks like this: {"user":"[email protected]","forecast":7,"t":"vlIj","zip":63108} {"user":"[email protected]", "forecast":7,"t":"vlIj","zip":63108} no special encoding, no https. I'm going to try user authentication tonight. On Wed, Apr 17, 2013 at 4:08 AM, Mark Wilcox <[email protected]> wrote: > Ah yes! Sorry. Local peer-to-peer without Game Center was the only bit of > GameKit you're allowed to use in non-game apps and the Apple SDK docs > explicitly say you can. I get the impression they're also hinting you can > use in-game voice chat on non-game apps now as long as you don't use Game > Center for setting up the connection in the first place. I bought a couple > of collaboration apps that got removed from the store for using voice chat > feature before. > > http://developer.apple.com/library/ios/#documentation/GameKit/Reference/GameKit_Collection/Introduction/Introduction.html > > > Mark > > > ________________________________ > From: Monte Goulding <[email protected]> > To: How to use LiveCode <[email protected]> > Sent: Wednesday, 17 April 2013, 8:27 > Subject: Re: What's the best way to store data that one iOS app sends to > another? > > > On 17/04/2013, at 5:22 PM, Mark Wilcox <[email protected]> wrote: > > > Monte, not sure if you're aware but Apple's not at all keen on non-game > apps using GameKit. Shame because there's loads of really useful generic > stuff in GameKit. Non games that show up in Game Center get rejected, or > occasionally approved and then removed later. > > You can use GameKit peer to peer without your app being on Game Center. > > -- > Monte Goulding > > M E R Goulding - software development services > mergExt - There's an external for that! > > > > > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
