Oops, sorry. Just re-read your message and you stated your stack file is now 195 MB, which is probably about the size of your executable, plus a few MBs for the engine.
Hmm, I'm stumped. Not really sure what else to suggest. This does seem like a silly limitation. I admit, though, I've never sent an app this large before. What else is making it so large? On Jun 3, 2013, at 1:36 PM, Thomas McGrath III <mcgra...@mac.com> wrote: > I just got finished changing the filename of each image to the referenced > image and added them to the copy files pane. Then saved the app. Then ran > through to make sure each was changed from an image to a referenced image. > The .livecode got down to 195 MB but the binary is now larger at 400 MB. > > Damn that was a lot of work to not get this smaller. Do I need to delete the > image and then copy an image object and then set the filename????? I just > can't seem to get rid of the memory originally used up… > > Tom > > -- Tom McGrath III > http://lazyriver.on-rev.com > mcgra...@mac.com > > On Jun 3, 2013, at 3:27 PM, Chris Sheffield <cmsheffi...@icloud.com> wrote: > >> Scott, >> >> If I'm understanding correctly, the limitation is on the actual executable >> inside the app bundle, not the entire app bundle. I too have downloading >> very large apps in the past, but I'm pretty sure these all have their >> resources external to the executable. That's why my suggestion was to pull >> out all possible embedded resources (images, sounds, etc.) and access them >> externally to the executable. Again, I'm not 100% sure this is the issue. >> >> Chris >> >> On Jun 3, 2013, at 1:10 PM, Scott Rossi <sc...@tactilemedia.com> wrote: >> >>> I wonder if there's something else going on with the size limitation. I >>> routinely download games that are 300, 400, 500MB in size all the time >>> (even more sometimes). >>> >>> Regards, >>> >>> Scott Rossi >>> Creative Director >>> Tactile Media, UX/UI Design >>> >>> -------- Original message -------- >>> Subject: Re: First App rejected for odd reasons >>> From: Thomas McGrath III <mcgra...@mac.com> >>> To: How to use LiveCode <use-livecode@lists.runrev.com> >>> CC: >>> >>> Roger, >>> >>> I was hoping to have to avoid that. It seems that 80 MB is the max limit >>> which seems crazy to me. I can't seem to reclaim any of the memory from >>> reducing from 2048 down to 1024 and that bother me. I was hoping to find >>> out why that is happening. But I will have to rewrite this to reference the >>> images to get this down below 80 I think. >>> >>> Tom >>> >>> -- Tom McGrath III >>> http://lazyriver.on-rev.com >>> mcgra...@mac.com >>> >>> On Jun 3, 2013, at 2:19 PM, Roger Eller <roger.e.el...@sealedair.com> wrote: >>> >>>> Can you make the images referenced from a URL, or must they be included in >>>> the app? >>>> >>>> ~Roger >>>> >>>> On Mon, Jun 3, 2013 at 2:17 PM, Thomas McGrath III <mcgra...@mac.com> >>>> wrote: >>>> >>>>> Ok, after upgrading to 5.5.5 and changing the iOS to 5.0 and above I am >>>>> still getting a Binary rejection for Three of the four reasons: >>>>> >>>>> Invalid Executable Size - Your app's executable file >>>>> 'GospelOfMark.app/GospelOfMark' is a size of 243446992 bytes, which >>>>> exceeds >>>>> the maximum allowed size of 80 MB. Abnormally large executable files are >>>>> often the result of using a development environment that stores excessive >>>>> or unnecessary data in the compiled binary. You may need to contact your >>>>> tool vendor for assistance if your app was built with a developer tool >>>>> other than Xcode. If your app was built using Xcode, you may contactApple >>>>> Developer Technical Support if you need assistance. >>>>> >>>>> Though you are not required to fix the following issues, we wanted to make >>>>> you aware of them: >>>>> >>>>> Missing Push Notification Entitlement - Your app appears to include API >>>>> used to register with the Apple Push Notification service, but the app >>>>> signature's entitlements do not include the "aps-environment" entitlement. >>>>> If your app uses the Apple Push Notification service, make sure your App >>>>> ID >>>>> is enabled for Push Notification in the Provisioning Portal, and resubmit >>>>> after signing your app with a Distribution provisioning profile that >>>>> includes the "aps-environment" entitlement. See "Provisioning and >>>>> Development" in the Local and Push Notification Programming Guide for more >>>>> information. If your app does not use the Apple Push Notification service, >>>>> no action is required. You may remove the API from future submissions to >>>>> stop this warning. If you use a third-party framework, you may need to >>>>> contact the developer for information on removing the API. >>>>> >>>>> Non-PIE Binary - The executable 'GospelOfMark.app' is not a Position >>>>> Independent Executable. Please ensure that your build settings are >>>>> configured to create PIE executables. For more information, refer to >>>>> Technical Q&A QA1788 - Building a Position Independent Executable >>>>> >>>>> >>>>> >>>>> Tom >>>>> >>>>> -- Tom McGrath III >>>>> http://lazyriver.on-rev.com >>>>> mcgra...@mac.com >>>>> >>>>> >>>>> _______________________________________________ >>>>> use-livecode mailing list >>>>> use-livecode@lists.runrev.com >>>>> Please visit this url to subscribe, unsubscribe and manage your >>>>> subscription preferences: >>>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode