On 28/09/2013, at 1:49 AM, Chris Sheffield <cmsheffi...@icloud.com> wrote:

> For anyone building their own externals (Monte?),
> 
> I have one little external that I've created myself and am trying to update 
> to support iOS 7. I'm getting build errors when trying to create a device 
> build. Looks like a path is incorrect. Here's the relevant part of the error 
> I believe:
> 
> /Applications/Xcode 
> 5.0/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++:
>  No such file or directory
> linking step of external dylib build failed, probably due to missing 
> framework or library references - check the contents of the 
> <external_name>.ios file
> 
> Is there something I can change to fix this? Is there an update to the 
> LIveCode external sdk? Need help asap. I'm trying to get an app update 
> submitted to Apple but need to get this straightened out first. I do have two 
> versions of Xcode installed at the moment, 4.6 and 5.0. Could that be 
> confusing things? And they are not located at the root of my Applications 
> folder. I have them in sub folders "Xcode 4.6" and "Xcode 5.0", respectively.

Hmm... my build environment is pretty customised so I may not be able to help 
you much here. The error message is correct though there's no g++ at that path. 
You could try symlinking it in there... 
> 
> Also, do we need to do anything special to support 64-bit devices going 
> forward? Or can we even do that? Maybe it doesn't matter since LiveCode 
> itself is not 64-bit yet?

Don't worry about it yet.

--
Monte Goulding

M E R Goulding - software development services
mergExt - There's an external for that!





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