Well, creating a symlink worked when I tried it just now. What's strange is I 
thought I had tried that before I sent my original message, but apparently I 
did something wrong. Just did it again and it worked fine. So thanks for the 
suggestion, which made me try it again. :-)

Chris

On Sep 27, 2013, at 3:56 PM, Monte Goulding <mo...@sweattechnologies.com> wrote:

> 
> On 28/09/2013, at 1:49 AM, Chris Sheffield <cmsheffi...@icloud.com> wrote:
> 
>> For anyone building their own externals (Monte?),
>> 
>> I have one little external that I've created myself and am trying to update 
>> to support iOS 7. I'm getting build errors when trying to create a device 
>> build. Looks like a path is incorrect. Here's the relevant part of the error 
>> I believe:
>> 
>> /Applications/Xcode 
>> 5.0/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++:
>>  No such file or directory
>> linking step of external dylib build failed, probably due to missing 
>> framework or library references - check the contents of the 
>> <external_name>.ios file
>> 
>> Is there something I can change to fix this? Is there an update to the 
>> LIveCode external sdk? Need help asap. I'm trying to get an app update 
>> submitted to Apple but need to get this straightened out first. I do have 
>> two versions of Xcode installed at the moment, 4.6 and 5.0. Could that be 
>> confusing things? And they are not located at the root of my Applications 
>> folder. I have them in sub folders "Xcode 4.6" and "Xcode 5.0", respectively.
> 
> Hmm... my build environment is pretty customised so I may not be able to help 
> you much here. The error message is correct though there's no g++ at that 
> path. You could try symlinking it in there... 
>> 
>> Also, do we need to do anything special to support 64-bit devices going 
>> forward? Or can we even do that? Maybe it doesn't matter since LiveCode 
>> itself is not 64-bit yet?
> 
> Don't worry about it yet.
> 
> --
> Monte Goulding
> 
> M E R Goulding - software development services
> mergExt - There's an external for that!
> 
> 
> 
> 
> 
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