Nope. You cannot texture a sphere globally because you will have singularities 
somewhere (typically at the poles). This is the same problem as for maps of the 
earth. You have to patch together local maps, "à la Google maps".
François
Le 29 janv. 2014 à 20:20, Geoff Canyon <[email protected]> a écrit :

> I have 3D gravity working.
> I have 3D positioning working.
> I have 3D perspective viewing working (arbitrary point of view and 
> orientation).
> 
> That means that as I approach Mars to land on it, I need some way to
> present it as more than an orange circle (which is what I have now).
> Any ideas on the best way to handle this?
> 
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