Folks: I’m trying to make an audio player that has a background sound, then various sounds playing at specific times, with the background sound continuing. Playing both sounds at the same time works well. However, I can’t get the loudness to change and can’t get the loudness to change seamlessly when the controller from mobGUI is activated.
Details: Livecode 7.0.4 1. The "set the loudness of player “xyaz” to someIntegerValue" doesn’t seem to work. I'm running the player in loop mode. I would like the loudness to change without stopping the sound, when the user adjusts a scroller that I have. The controller changes the loudness, but not setting the property. I tried with and without a controller, and when the movie is stopped. 2. I’m using a revMOBGui scroller to adjust the volume of audio in the player object, I’d like the have the player keep running when the volume is changed. However, when I change the volume, play stops. However, if I set the volume from the message box, nothing happens. AND, when I try to set or get the loudness value (from the message box) when I use the controller, nothing changes. 3, I would like the audio to continue when the app is not in focus. How do I do this? What am I missing? Any suggestions would be appreciated. Bill William A. Prothero http://es.earthednet.org/ _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode