Hi Bill, > Am 26.04.2015 um 23:38 schrieb William Prothero <proth...@earthednet.org>: > > Folks: > I’m trying to make an audio player that has a background sound, then various > sounds playing at specific times, with the background sound continuing. > Playing both sounds at the same time works well. However, I can’t get the > loudness to change and can’t get the loudness to change seamlessly when the > controller from mobGUI is activated. > > Details: Livecode 7.0.4 > 1. The "set the loudness of player “xyaz” to someIntegerValue" doesn’t seem > to work. I'm running the player in loop mode. I would like the loudness to > change without stopping the sound, when the user adjusts a scroller that I > have. The controller changes the loudness, but not setting the property. I > tried with and without a controller, and when the movie is stopped. > > 2. I’m using a revMOBGui scroller to adjust the volume of audio in the player > object, I’d like the have the player keep running when the volume is > changed. However, when I change the volume, play stops. However, if I set the > volume from the message box, nothing happens. AND, when I try to set or get > the loudness value (from the message box) when I use the controller, nothing > changes. > > 3, I would like the audio to continue when the app is not in focus. How do I > do this? > > What am I missing? Any suggestions would be appreciated.
1. is that a typo? It should read: ... set the playloudness of player xyz to someintegervalue … > Bill > > William A. Prothero > http://es.earthednet.org/ Best Klaus -- Klaus Major http://www.major-k.de kl...@major-k.de _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode