Good. we are on the same page... I think

your 1400px x 900px is certainly easier to remember than

1288p wide x 828

But I did not anticipate dropping to visible area of 788 top to bottom. that's another 56 pixel inset "save" margin to think about. i.e the safe zone then is really 1400 X 788

And... if we... tab bar along the bottom (50 px tall, as apple want icons at 44px minimum)... the art work will have an even narrower vertical height:

738

I'll run some tests with these numbers and confirm.

BR



Colin Holgate wrote:
Here are some real numbers:

The complete card could be 1400x900.

On a16:9  device you would see all of the 1400 width, and 788 pixels of the 
height.

On a4:3  device you would see all of the 900 height, and 1200 of the width.

So, you would have the important things within the central 1200 of the width, 
and the central 788 of the height. You can now be sure that the important 
content will appear on all devices between16:9  and4:3.  The things that are 
outside of that 1200x788 area will spill off the edges of the device screen.

BTW, you don’t have to take care of every device size, LiveCode will scale the 
above example size to whatever size the device is. So just pick a card size 
that is comfortable to work on.

About splash screens, with the requirement to include iPhone6, 6 Plus, and 
maybe even iPad Pro screens, a detailed splash screen could take as much as 20 
MB of the app size. What I’ve started to do is use a flat color, that matches 
the background color of the title screen. Doing that means that the 9 different 
splash screens take a total of under 200k of space. If that’s not interesting 
enough try just having a flat screen with your logo in middle, that shouldn’t 
be too bad file size wise.


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