When I said "millisecond," I meant precision to a millisecond. Otherwise timers 
would be a second or two or longer. That is possible?

And will the commercial versions of LiveCode be able to create the HTML5 
standalones?

> On Dec 18, 2015, at 12:55 AM, Peter TB Brett <peter.br...@livecode.com> wrote:
> 
> Hi Peter,
> 
>> On 18/12/2015 02:21, Peter Bogdanoff wrote:
>> I was messing with the HTML 5 Create Standalone in my project today. I got 
>> it to load in Safari from my local drive and I could change cards and see 
>> graphics load, objects hide and show, etc. It’s great!
> 
> I'm really glad that your experiments are going well!
> 
>> My player control, however, would not load a remote audio file. Are player 
>> objects implemented yet? And even more important for me, are callbacks based 
>> on millisecond timers going to work?
> 
> The player control isn't yet supported in the HTML5 engine.  I believe it 
> will be possible to get it to work, probably, but unfortunately I don't 
> expect to have enough development time to get it working before LiveCode 8.0 
> release.
> 
> Very short interval timers can't be made to work reliably in JavaScript, as 
> far as I know.  As I understand it (supported by the experiments I've done), 
> browsers have an internal rendering framerate (usually aiming for whatever 
> your monitor refresh rate is), and check & run JavaScript timers at each 
> frame.  On the bright side, that should work just fine for animation purposes!
> 
>                                Peter
> 
> -- 
> Dr Peter Brett <peter.br...@livecode.com>
> LiveCode Open Source Team
> 
> LiveCode on reddit: https://reddit.com/r/livecode
> 
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