I've grown weary of stack name conflict over the years, and this morning
decided to take some time to assess where we're really at with that and
see if perhaps there's a way to handle things more liberally than how
the IDE does now.
TL/DR version: It seems there's actually no real problem at all.
I checked revfrontscriptlibrary and found that preOpenStack calls
revIDEHandleNewStack, which resides in revbackscriptlibrary.
In that handler I found this line #3199, which I commented out:
That handler is apparently the one that compares the stacks in the stack
file being opened against a list of stacks already open, and if any
stack of the same name is found it brings up the stack name conflict
After commenting it out I made two stacks:
On each mainstack is a button with:
Each foo substack contains an object to distinguish the stacks from one
another, so I can tell which foo stack is which at a glance.
With that prep out of the way, I began my experiment:
I started a fresh session in LC, and opened tA.
Then I opened tB.
And since I'd commented out revCheckStackCollision, no warning was
So then in stack tA I clicked the button, and it opened the foo substack
belonging to it.
Then I clicked the button in stack tB, and it opened the foo substack
belonging to it.
I created a third stack file, and added a button with the same script as
When clicked, it opens the foo window belonging to the stack file which
had been opened first.
It would appear that the resolution of substack names follows a logical
path that looks for matching stacks in this order:
1. Within the same stack file as the script referring to it.
2. Within another stack file, in the order in which they were opened
during the session.
This seems more or less what I've been hoping to find for years:
Unless there's something here that I've missed, it would appear that
stack name resolution is nearly as logical and useful across stack files
as icon ID resolution.
And just as we don't need to go through contortions to ensure that every
icon ID is unique across all stacks, as long as we remember the
resolution rule we can safely use stacks of the same name within the
That is, once we modify the IDE to allow it.
Is there something I've missed here?
Fourth World Systems
Software Design and Development for the Desktop, Mobile, and the Web
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