Peter - this is working well now.  Thanks for the link, very informative.

On 3/29/2017 2:34 PM, Peter Bogdanoff via use-livecode wrote:
What I’m doing now is…
I’m using the Livecode 8.1 series
Converting my QT files to wmv and putting those in the same directory as the QT 
files
Using the platform property to detect the user’s OS
Setting the file suffix to .mov or .wmv depending on that result

It works well. My issue is wanting to not have the various players play 
simultaneously—I have to stop the others when another plays!

The LC 8 player control on Mac uses AV Foundation, not QT, but does play QT 
files. On Windows, LC 8 uses DirectShow to play audio and video.

https://livecode.com/removing-quicktime-dependency-from-livecodes-player-object/

Peter

On Mar 29, 2017, at 11:07 AM, Ray via use-livecode 
<use-livecode@lists.runrev.com> wrote:

Yes - 7.7.9.  I re-installed Quicktime and got it working, playing sounds 
simultaneously, but I'm still somewhat apprehensive since Quicktime has been 
discontinued for so long now.

Do you know of anything else Peter or are we pretty much resigned to Quicktime 
on the desktop for simultaneous sounds?

On 3/29/2017 2:02 PM, Peter Bogdanoff via use-livecode wrote:
You do have QuickTime installed on your Windows machine? …if you are trying to 
play a QT file.

Peter
  On Mar 29, 2017, at 10:40 AM, Ray via use-livecode 
<use-livecode@lists.runrev.com> wrote:

I've lo0oked into playing multiple audio files simultaneously, for Windows and Mac 
desktops, and come up with nothing but issues. Using a player object on my Windows 8.1 
system, LC 7.1.1, I get an error of "could not open that video".  Even if it 
worked I understand there are latency issues as well as Apple discontinuing Quicktime.

I've tried SOX but for some reason can't get it to simply play an audio file 
(via a shell command).  If anybody knows the right syntax for this that would 
be great.

Otherwise, does anyone know of any alternatives compatible with Livecode?  I 
hope I'm missing something here and that Livecode itself can do this.  It seems 
odd that with all the advances Livecode has made we're still struggling aith an 
age old issue of how to play sounds.

Thanks!

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