I tried it - this helps, but still looks pretty rough.

I think I have an idea for how we can use SVG files pretty fluidly, though.

Sent from my iPhone

> On May 10, 2017, at 9:40 AM, jonathandly...@gmail.com wrote:
> 
> Thanks Colin, definitely going to try this.
> 
> The app resizes and repositions everything based on screen dimensions, so 
> changing the resolution won't present any problems.
> 
> Sent from my iPhone
> 
>> On May 10, 2017, at 9:34 AM, Colin Holgate via use-livecode 
>> <use-livecode@lists.runrev.com> wrote:
>> 
>> Without that line the browser part will be using native code to use Retina, 
>> and the LiveCode part won’t be using Retina.
>> 
>> Not sure if it will make a difference on Android, there you just get more 
>> pixels. As there are so many different screen sizes, Google don’t do the 
>> automatic handling of doubling up the image that iOS does.
>> 
>> Now, whether it even fills the screen on either platform will depend on the 
>> scale modes you’re using.
>> 
>> 
>>> On May 10, 2017, at 8:43 AM, Jonathan Lynch via use-livecode 
>>> <use-livecode@lists.runrev.com> wrote:
>>> 
>>> I do not - is the issue about insufficient resolution?
>>> 
>>> Buttons displayed through a browser don't look jagged, so I thought it was 
>>> more about how they are rendered.
>>> 
>>> I also want it to look good on Android, which does not have Retina display.
>>> 
>>> I will give it a try and report back.
>>> 
>>> Sent from my iPhone
>>> 
>>>> On May 10, 2017, at 7:59 AM, Colin Holgate via use-livecode 
>>>> <use-livecode@lists.runrev.com> wrote:
>>>> 
>>>> Do you have something on these lines?:
>>>> 
>>>> “on preopenstack
>>>> if the platform contains "iphone" then iphoneUseDeviceResolution true
>>>> end preopenstack”
>>>> 
>>>> 
>>>>> On May 10, 2017, at 7:38 AM, Jonathan Lynch via use-livecode 
>>>>> <use-livecode@lists.runrev.com> wrote:
>>>>> 
>>>>> I just tested Augmented Earth on my iPhone. I was thrilled that webgl 
>>>>> works in the browser widget with the right standalone settings.
>>>>> 
>>>>> However, I was a bit distressed to see raggedy edges on round-radius 
>>>>> buttons.
>>>>> 
>>>>> What object should we use to have scalable buttons that look good on all 
>>>>> platforms?
>>>>> 
>>>>> 
>>>>> Sent from my iPhone
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