I tried it - this helps, but still looks pretty rough. I think I have an idea for how we can use SVG files pretty fluidly, though.
Sent from my iPhone > On May 10, 2017, at 9:40 AM, jonathandly...@gmail.com wrote: > > Thanks Colin, definitely going to try this. > > The app resizes and repositions everything based on screen dimensions, so > changing the resolution won't present any problems. > > Sent from my iPhone > >> On May 10, 2017, at 9:34 AM, Colin Holgate via use-livecode >> <use-livecode@lists.runrev.com> wrote: >> >> Without that line the browser part will be using native code to use Retina, >> and the LiveCode part won’t be using Retina. >> >> Not sure if it will make a difference on Android, there you just get more >> pixels. As there are so many different screen sizes, Google don’t do the >> automatic handling of doubling up the image that iOS does. >> >> Now, whether it even fills the screen on either platform will depend on the >> scale modes you’re using. >> >> >>> On May 10, 2017, at 8:43 AM, Jonathan Lynch via use-livecode >>> <use-livecode@lists.runrev.com> wrote: >>> >>> I do not - is the issue about insufficient resolution? >>> >>> Buttons displayed through a browser don't look jagged, so I thought it was >>> more about how they are rendered. >>> >>> I also want it to look good on Android, which does not have Retina display. >>> >>> I will give it a try and report back. >>> >>> Sent from my iPhone >>> >>>> On May 10, 2017, at 7:59 AM, Colin Holgate via use-livecode >>>> <use-livecode@lists.runrev.com> wrote: >>>> >>>> Do you have something on these lines?: >>>> >>>> “on preopenstack >>>> if the platform contains "iphone" then iphoneUseDeviceResolution true >>>> end preopenstack” >>>> >>>> >>>>> On May 10, 2017, at 7:38 AM, Jonathan Lynch via use-livecode >>>>> <use-livecode@lists.runrev.com> wrote: >>>>> >>>>> I just tested Augmented Earth on my iPhone. I was thrilled that webgl >>>>> works in the browser widget with the right standalone settings. >>>>> >>>>> However, I was a bit distressed to see raggedy edges on round-radius >>>>> buttons. >>>>> >>>>> What object should we use to have scalable buttons that look good on all >>>>> platforms? >>>>> >>>>> >>>>> Sent from my iPhone >>>>> _______________________________________________ >>>>> use-livecode mailing list >>>>> use-livecode@lists.runrev.com >>>>> Please visit this url to subscribe, unsubscribe and manage your >>>>> subscription preferences: >>>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>> >>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> use-livecode@lists.runrev.com >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>> >>> _______________________________________________ >>> use-livecode mailing list >>> use-livecode@lists.runrev.com >>> Please visit this url to subscribe, unsubscribe and manage your >>> subscription preferences: >>> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your subscription >> preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode