I find on many occasions that I am in the middle (or somewhere) in a long handler and I want to update the screen and then continue.
Example: on something lock screen ... bunches of code unlock screen wait 0 with messages -- generate a screen redraw/update to display something (status message/icon/symbol/whatever lock screen ... more bunches of code unlock screen end something The problem with this approach is that other messages can get through in addition to the OS redrawing the screen, such as an impatient user generating key down or auto key or mouse events. I realize I could use "flushEvents" before the "wait 0 with messages" statement to clear any such impatient messages out, but is there a better way? Has LiveCode ever considered a "redraw screen" command or something like that which lets the system have some free CPU cycles but without other UI events getting processed? Is there an enhancement request for such a feature in the LiveCode bugzilla database? Does anyone else run into this issue in their work? What is the "best practice" for this issue? _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode