Though this is not a universal solution… but related.. FWIW we have an enhancement request in for widgets to allow us to set their margins. The entire area of a widget is its "hit box" (term from Unity)
So all we need it to be able to set margins. Typical use case might be to have a 24 X 24 widget in a box that is 414w x 40 high… set the left margin to 20 and the widget effectively aligns left and the entire area across the screen becomes a hit box. On 9/26/17, 9:21 AM, "use-livecode on behalf of Richard Gaskin via use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of use-livecode@lists.runrev.com> wrote: If you need a rectangular clickable area with an image inside it, what you have is a button - you can set the icon of a button to the image you want displayed in it. It's still two objects, but lets you store the image object in a separate stack where you can keep all of your image assets together, rather than adding an extra object to the UI stack. Extra bonus points: FWIW when I last tested this (though it's been quite some time ago) buttons rendered much faster than images. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode