Though this is not a universal solution… but related..

FWIW we have an enhancement request in for widgets to allow us to set their 
margins. 
The entire area of a widget  is its "hit box" (term from Unity)

So all we need it to be able to set margins. Typical use case might be to have 
a 24 X 24 widget in a box that is 414w x 40 high… set the left margin to 20 and 
the widget effectively aligns left and the entire area across the screen 
becomes a hit box.



On 9/26/17, 9:21 AM, "use-livecode on behalf of Richard Gaskin via 
use-livecode" <use-livecode-boun...@lists.runrev.com on behalf of 
use-livecode@lists.runrev.com> wrote:

    If you need a rectangular clickable area with an image inside it, what 
    you have is a button - you can set the icon of a button to the image you 
    want displayed in it.
    
    It's still two objects, but lets you store the image object in a 
    separate stack where you can keep all of your image assets together, 
    rather than adding an extra object to the UI stack.
    
    Extra bonus points: FWIW when I last tested this (though it's been quite 
    some time ago) buttons rendered much faster than images.

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