I doubt the layermode is an issue here. Layermode is relevant only when the
card is open.
I'm not where I can review Mark's post about it, but I think
acceleratedRendering basically tells the engine to buffer the content of
designated controls so they will move smoothly. The layermode tells the
engine what type of movement will be implemented. This is all done at the
card level and the cache is flushed when the card closes or when the cache
is full. A stack or card that isn't open has no effect on anything.
Someone correct me if I mangled the concept.
--
Jacqueline Landman Gay | jac...@hyperactivesw.com
HyperActive Software | http://www.hyperactivesw.com
On September 29, 2017 10:38:58 PM Sannyasin Brahmanathaswami via
use-livecode <use-livecode@lists.runrev.com> wrote:
It's not set for "everything" only scrolling groups.
How can it be drawing too much? if there is only one scrolling group on the
card and all other cards, stacks etc are closed or not in view, how does
having the layermode set in an unopened stack start to "draw too much"
??
Jonathan Lynch wrote:
It seems like having the layermode set to scrolling for everything forces
it to draw too much stuff. What happens if you only do one at a time?
Mark W would know more. But, I have found one at a time means it only gives
extra power where it is needed.
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